I never trust PF farm healers as warrior, I turn off defiance when really safe, but not at as u would normally do on your static. A PF healer will let u die/overheal.
I never trust PF farm healers as warrior, I turn off defiance when really safe, but not at as u would normally do on your static. A PF healer will let u die/overheal.
You realize you waste more time by kicking tanks and waiting around in PF longer. For example you are farming T10 you wait about 35 min for the party to fill most of that time spent was waiting for a tank. You do 1 fight you notice your warrior OT is using vit accessories. You beat the fight without much problem. Then you kick the warrior and say sorry you should be using str accessories and were doing low dps I am kicking you for that. You are back in PF for another 30 min to get a tank.
So then you just wasted maybe 3 fights you could of done in an effort to get that extra 100 or so tank dps from the perfect tank that may shave 30 sec to a min off the fight. If you ask me that isn't efficient use of time at all.
As a tank you should be looking for every opportunity to do DPS. The key is when you can. Its just like how some healers only heal, and sometimes they are just standing there for periods of time doing NOTHING. You are given damage spells, use them. And the same with tanking, you are given the ability to be in damage stances so you should be using them when you aren't tanking and are able.
It really blows my mind that people want to play their jobs without using their full potential. Doing the bare minimum in my opinion is lazy, boring, and selfish.
Great... I'm officially never pugging anything without tanks I know.
It always makes me sad to read that apparently most tanks dont care about their dps. When tanks do their job and tank they are automatically adding dps, so dps checks are definietly designed with that additional tank dps in mind. If you are doing below average tank dps, and dont care about somehwhat optimizing it, then you are not trying to be a good tank in my eyes.
The thing is in most content that the average player plays, the dps checks are so lenient that already one good dps can easily compensate for bad tank dps.
But when it comes to cutting edge content, there is pretty much no pro-group where the tank doesnt have high dps, because they know very well that it matters.
Tank DPS can matter in some fights. If you're doing the standard Garuda EX farm method, EVERYONE needs to be outputting the maximum DPS they can manage for it to work, tanks and healers included. You need to be able to burn her before she jumps for twisters/the second round of sisters-- when my FC farms it, we usually have the OT wearing Slaying accessories to maximize DPS.
Probably the same reason why healers could possibly be kicked for not DPSing when possible. If you have the means to do more damage, but you're holding back for some reason, you're slowing down progression for the party, thus the problem. I joined a T12 group last night and began wondering why we were pushing 5 bennus since 4 seems to be the norm.
Turns out our BLM wasn't using Raging Strikes because, and I quote:
"I was afraid I'd pull Phoenix off the tank."
Since this person was a WAR though, he really doesn't have much of an excuse if he's not oozing STR from his pores since that's what they are built for, so I could definitely see the problem with a WAR not carrying his own weight. He probably just dumped more accessories and points into VIT, but that's a bit excessive since WAR already has enough HP as it is, lol. Hell, I had to swap out some VIT accessories and points for STR as PLD because I realized I had more than enough HP for this turn and we were always behind by like 1-2% for the phase change in this T12 group last night, so we always ended up getting 5 bennus instead of 4.
Now, my usual static always pushes 4, even with my VIT build, but I just sacrificed some VIT, since I knew I could spare it, for some STR in order to help push a little better. Now that will help and I'll be less of a liability when it comes to DPS in a party, even though I'm a tank.
Last edited by TetsuyaHikari; 05-11-2015 at 06:10 AM.
That is a dps problem not a tank not doing enough dps problem. Both of our FC tanks use full vit set ups 6 months ago when this was progression content and we always got 4 bennus. Now with echo you should get 4 no matter what if anytihng it is dps doing not enough dps which is the problem.Probably the same reason why healers could possibly be kicked for not DPSing when possible. If you have the means to do more damage, but you're holding back for some reason, you're slowing down progression for the party, thus the problem. I joined a T12 group last night and began wondering why we were pushing 5 bennus since 4 seems to be the norm.
Turns out our BLM wasn't using Raging Strikes because, and I quote:
"I was afraid I'd pull Phoenix off the tank."
Since this person was a WAR though, he really doesn't have much of an excuse if he's not oozing STR from his pores since that's what they are built for, so I could definitely see the problem with a WAR not carrying his own weight. He probably just dumped more accessories and points into VIT, but that's a bit excessive since WAR already has enough HP as it is, lol. Hell, I had to swap out some VIT accessories and points for STR as PLD because I realized I had more than enough HP for this turn and we were always behind by like 1-2% for the phase change in this T12 group last night, so we always ended up getting 5 bennus instead of 4.
Now, my usual static always pushes 4, even with my VIT build, but I just sacrificed some VIT, since I knew I could spare it, for some STR in order to help push a little better. Now that will help and I'll be less of a liability when it comes to DPS in a party, even though I'm a tank.
DPS problem =/= tank problemThat is a dps problem not a tank not doing enough dps problem. Both of our FC tanks use full vit set ups 6 months ago when this was progression content and we always got 4 bennus. Now with echo you should get 4 no matter what if anytihng it is dps doing not enough dps which is the problem.
If the tank can do more damage to help contribute to progression, then they should. Yes, ultimately the DPS should be using proper rotations for maximum damage output, but the tank isn't given a free pass simply because they only focus on positioning and eating whatever the boss (or adds) throws at them. By your logic, it's perfectly okay for a SCH to not contribute to DPS if the party is behind on a phase change by a couple of percent or so. Clearly since it's just a "DPS problem", then only the DPS jobs have a means to fix it.
This is not always the case.
If I'm in a pickup group and I'm being required to go above and beyond as a tank or a healer just to compensate for bad DPS I'm going to take my leave and find a better group. Not everyone shares your "Just pickup the slack so you can get it done" mentality.
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