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  1. #11
    Player
    Gorlioliolio's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Shaggy Grant
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    It is highly impractical for the tank to tag every single mob as they are pulling, every time you flash during the pull is 1 less time before needing to riot blade during the kill.

    This can lead to 2-3 less flashes on each mob and in turn agro on the whm or blm from their aoe spam. The tank is better off using sprint and running straight to the pack they intend on stopping at while everyone follows behind (this is a pally perspective btw, warrior I dunno use overpower or something). When they get to the pack they want to finish at, EVERYONE needs a second or 2 of patience, dps, heals, tanks.

    The final pack won't do enough damage to take the tank down low and if they sprinted past they should still have a good chunk of stoneskin. When the rest of the mobs get close pop a BIG cooldown first, sentinel or bulwark for that big initial hit and start flash spam.

    After the first flash gets everything divine seal regen cure 2 top the tank up and cleric stance holy spam, bulwark or sentinel should be just wearing off as you start up your holy. The tank now has 7 seconds of stun time where they wont take any damage and the divine sealed regen should top them up during that 7 seconds for the damage taken during that first holy. As soon as they see the 1 second stun icon, pop rampart/convalescence or foresight depending on which is up. Continue holy spam as much as you can until tank needs heals.

    You might say well the tank can just riot blade and get that mp back and then flash again, this is inefficient though and results in needing to wait for the tanks mp to regen back up between pulls. One full bar of flashing is usually enough to hold hate against a full hp bar worth of damage on a mob, the tank should drain themselves completely and then riot back up so that they can do the next pull right away for the quickest possible run. Next pull same thing, pop the other big cooldown, wait til 1 second holy stun, rampart/foresight.

    Of course this all requires coordination though and is usually reserved for FC/friends groups, in df you never really know what the healer or tank is going to do next so its easier on everyone to just take it a bit slower.
    (1)

  2. #12
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Gorlioliolio View Post
    It is highly impractical for the tank to tag every single mob as they are pulling, every time you flash during the pull is 1 less time before needing to riot blade during the kill.

    This can lead to 2-3 less flashes on each mob and in turn agro on the whm or blm from their aoe spam. The tank is better off using sprint and running straight to the pack they intend on stopping at while everyone follows behind (this is a pally perspective btw, warrior I dunno use overpower or something). When they get to the pack they want to finish at, EVERYONE needs a second or 2 of patience, dps, heals, tanks.
    I wouldn't recommend tagging with flash, for the very reason you stated. When I'm tanking, I shield lob enemies as they run behind me, or use CoS and spirits within as I pass by. I've tried the sprint method, and it is viable, but it requires more coordination and communication, as you said. By tagging everything I assure that I have a lead on everything before the battle even starts, and I still have full mp to start flash spamming. Just my take on it.
    (2)
    Last edited by Seryl199; 05-10-2015 at 08:26 PM.

  3. #13
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Seryl199 View Post
    I wouldn't recommend tagging with flash, for the very reason you stated. When I'm tanking, I shield lob enemies as they run behind me, or use CoS and spirits within as I pass by. I've tried the sprint method, and it is viable, but it requires more coordination and communication, as you said. By tagging everything I assure that I have a lead on everything before the battle even starts, and I still have full mp to start flash spamming. Just my take on it.
    Imo, this the better approach in a DF setting as opposed to sprinting off.
    This gives the healer the opportunity to refresh Stoneskin along the way and use E4E early and need no communication really.
    (0)

  4. #14
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    I've had tanks with melee accessories stance swapping all the time trying to pull more dps, result? -70 encdps for me, +20 dps for the tank from the usual dungeon run. Only made my life harder for no goddamn good reason.

    So yea my only advice is if your healer is willing to dps, don't make the healer life harder and go full mitigation (at least melded str acc, not melee poetics crap). Mobs die faster mainly if the whm goes holy happy.
    (1)
    Last edited by mp-please; 05-10-2015 at 09:30 PM.

  5. #15
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Tank stance dancing in a SR setting is a bad idea regardless of gearing.
    For a WAR Str accs in Defiance works perfectly fine, while PLD and Speedrun is mostly flashing and I don't see the benefit in Str geared PLD in a Speedrun.
    (0)

  6. #16
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Tanks that don't do anything to hold hate or seemingly don't realize that heals get massive aggro simply for healing. My last tank yesterday would mark a pack of mobs and aggro them all but then do nothing to keep the hate on himself.

    The tanks who, once I get aggro, do nothing about it, even when I run to them. I've run to you. The mob's right there, eating my behind. Do you thing. Don't make me scream 'halp! halp! halp! I'm dying!' in party chat. XD

    Then there was that one time a tank actually ran off to pull another pack of mobs while I had a mob from the pack before still chomping on me. It's like 'hello! Please don't run off to kill another group while I'm tanking this mob for you... >________>'

    To sum it up: tanks who aren't aware of what's happening beside killing the mob.
    (2)

  7. #17
    Player
    JimboTCB's Avatar
    Join Date
    Feb 2015
    Posts
    256
    Character
    Stubbo Mackenzie
    World
    Zodiark
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by EmeraldAres View Post
    I heard the second piece of the combo (skull / savage) can be pretty effective because it hits faster, but someone can correct me if that's wrong.
    The third hit does significantly more enmity than the third, but (for paladins at least) it doesn't do anything until its overly-long animation completes. The second hit generates less enmity but has a much quicker animation, so it's more useful for generating aggro fast after a provoke.
    (0)

  8. #18
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    3) Standing in avoidable AOE's on purpose, this is something newbies do. If you're still doing this by level 30, stop tanking.

    6) Not waiting for MP/TP to regenerate on all players before pulling the boss.
    These are my little pet peeves. And-

    5) Not waiting for stoneskin (WHM/CNJ) before overpulling/boss-pulling.
    Quote Originally Posted by cgbspender View Post
    - The tank pulls when I'm still in the middle of casting shield/stoneskin.
    These, these, especially these.


    And also (I didn't see it mentioned), tanks should acquaint themselves with their ability to manually remove Regen or Medica II if they are in a rush. I personally am self-conscious about not refreshing HoTs when I feel the pack will die before majority of the duration of the HoTs will finish, but there are those times where Medica II or maybe even possibly Regen will have 2 or 3 seconds left when you grab the next pack. I think we have an idea of what hapens next.


    And before anyone jumps on me about it, I don't condone putting up Regen or Medica II right before the mobs die, but sometimes the timing just so happens that way and the next pack isn't a very far run. That and I do see it happen to other WHMs when I'm not on healer. The ensuing shenanigans are preventable.
    (1)

  9. #19
    Player
    Niamh_Rillemaugh's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    207
    Character
    Niamh Eleonora
    World
    Faerie
    Main Class
    Arcanist Lv 63
    Eh, don't really care what you do outside of raids as long as you keep aggro and use your cooldowns. I've more miffed by tanks that won't use cooldowns during trash pulls, thinking they're saving them for bosses, than anything else listed in this thread so far.
    (1)
    We need an invisible status.

  10. #20
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by mp-please View Post
    So yea my only advice is if your healer is willing to dps, don't make the healer life harder and go full mitigation (at least melded str acc, not melee poetics crap). Mobs die faster mainly if the whm goes holy happy.
    This is less a fault of gear and more a fault of the tank's skill. Though I do agree as a general rule, if you're not a great tank and your healer is DPSing then you shouldn't be bothering with full STR accessories.
    (0)

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