The worst things that I'm annoyed with everytime it happens :
- The tank pulls when I'm still in the middle of casting shield/stoneskin.
- The tank starts running, pulls a few mobs, stops, flash flash flash, then keeps running to the next pack for a "bigger" pack. Well, as soon as you stopped, I assumed we were gonna fight, and I burst my cd such as Divine Seal, Presence of Mind... All that for nothing.
- The tank pulls a huge pack, then thinks it's enough, stops, and "stands" without doing anything else than a mere flash combo. When it's a large pack, it may occur that the tank is already below 30% hp when he stops running. To top you off, we need something else than "Cure". So we may need "Cure 2" or even a "benediction" and when we are in such situation, we cannot wait until you're finished settling all the mobs. To prevent that, I really like when the tank can cast "Invincible" on himself (even better when announced in chat) just before he finishes pulling, so that we can tell "Ok, he casted it, I can afford to wait a bit to cast my cures and give him time to settle aggro well".
- A tank is usually our primary target, we don't need a tank to call for "Berserk ends, debuff me please". We already know. (at least if the healer is good enough)
- Anything that involves "healing improvement" should be annouced in the chatbox. You cast "Convalescence" ? Let us know ! Our healing may vary depending on it.
- About "Cover". Not many healers are aware of that skill. They see themselves being "buffed", and don't have a clue about what that icon means. I've seen some even trying to dispell it...Very often, they'll even run away and get out of range. A macro will help . "I cover you, <t>, please stay close"
- Provocation deserves an announcement (same as switching MT/OT). As an example, I was running WoD yesterday, and MT wasn't in my party. I thought "Fine then, I'll go fill a meteor, as I can sprint". By the time I went back to the boss, tanks had switched and I found my tank dead.

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