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  1. #1
    Player
    JimboTCB's Avatar
    Join Date
    Feb 2015
    Posts
    256
    Character
    Stubbo Mackenzie
    World
    Zodiark
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by kyuven View Post
    Better comparison to WoW encounters i've seen would be the Oculus. Something that's completely outside the norm for encounters up to that point that everyone avoids because it's completely outside the norm for encounters up to that point.
    And also like Oculus, it's annoying and over-long, requires explaining lots of stuff to new people, and the rewards are no better than anything else in the same content pool for all the effort it requires.

    WOW "fixed" their Oculus by adding bonus loot to it, which largely stopped people quitting out of it the instant they saw it pop up on random dungeons. More carrot, less stick, no more nerfs. Just add a TT card, a pet, some vanity items or whatever as a potential reward for doing Steps via roulette and you'll see a whole bunch of people suddenly becoming very interested in seeing it through to the end when they land in it.
    (1)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by JimboTCB View Post
    And also like Oculus, it's annoying and over-long, requires explaining lots of stuff to new people, and the rewards are no better than anything else in the same content pool for all the effort it requires.
    Lots? When I beat it (and I doubt this was even the smart strategy in terms of delegating roles) I recall saying little more than;

    <Person1> and me on cannons and hit Snare when needed (we were both DPS).
    DPS kill adds.
    Tanks pull adds in front of Vishap so cannons can hit.
    <Person2> run up to Dragon Killer and fire when I say.
    Everyone focus Vishap after adds/cannons dead.
    (First Dragon Killer) Fire.
    (After Snare) Fire.
    (After Snare) Fire.

    That's less than 50 words? I had to explain more for Garuda (Hard) and Titan (Hard), granted that was when they were new and not insanely easy to faceroll. Perhaps it's about time they put a level cap on those so people actually have to pay attention to mechanics there again... Always irked me how much of a joke they became, they were originally the only challenge outside Coil, not really surprised people are so incompetent now that they're so easy...
    (0)
    Last edited by Nalien; 05-09-2015 at 05:53 PM.