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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    How about "Master Trials"? Reminscent of FFXI's Salvage and Nyzul Isle that had 'Pathos" where players received one or several penalties and restrictions. They would be Expert Trials and High Level Dungeons, but with random penalties and greater rewards.

    Penalties could be one or more of the following, randomly generated at the start of the trial. They could be permanent for the run (more fun) or removable gradually as you progress(similar to Salvage), though that's less of a challenge and less fun

    Examples of potential penalties:
    Attributes Down (All attribute stats -15%).
    Skill Speed -15%
    Enemy attack speed +25%
    Healing Received -15%
    Damage Dealt -25%
    Armor Slot locked (An equipment slot other than weapon or offhand is chosen at random, and unequiped, and cannot be re-equipped until after the dungeon)
    Accessory Slot locked (Same as above, but for right side equipment other than offhand or Soulstone)
    Soulstone Locked (Must play as your base class e.g. Lancer, Maurader etc)
    Damage Received +25%
    HP-15%
    MP-15%
    etc...

    The penalties could be global (everyone gets the same penalty), class based (only healers could get the -MP one, only tanks could get the +damage taken one), or each player can get a completely random penalty(any penalty on anyone, for true randomness).


    For winning, the reward could be:
    Double the gil.
    Tomes x 1.25
    +1 slot to treasure pool (dungeon drops an extra item)

    I think "Master Roulette' has an apt name, because if you're truly a master at your role, it should still be possible to do Shiva EX or Amdapor Keep Hard with Conjurers and a DPS without a Leg or Foot Armor, and a Gladiator with -15% HP. The penalties would make it fun I think. Maybe make it pre-form only, to foster high level, fine play. Also make it such that it can only be ATTEMPTED once, to prevent a group from abandoning and retrying in an attempt to re-roll the penalties until they get the least detrimental(if you attempt and abandon/leave without winning, your daily bonuses are forfeit).
    (1)
    Last edited by Jonnycbad; 05-09-2015 at 05:18 PM.

  2. #2
    Player
    Daragust's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    94
    Character
    Daragust Skylles
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jonnycbad View Post
    How about "Master Trials"? Reminscent of FFXI's Salvage and Nyzul Isle that had 'Pathos" where players received one or several penalties and restrictions. They would be Expert Trials and High Level Dungeons, but with random penalties and greater rewards.
    This was actually one of the events at last year's US Fan Fest. You had things like iLvl restrictions on gear, naked, ect. It was a lot of fun and you could hear the players cheer or nearly cry at the front of the line depending on what they spun on the wheel. I would love to see something like this actually in game. In addition, I would love if they put in both a HM and an EX version. Giving different bonuses for each. That way, those players who aren't quite as skilled or who don't have the gear could still experience the challenge.
    (0)

  3. #3
    Player
    Cookymon's Avatar
    Join Date
    Jun 2015
    Posts
    13
    Character
    Arcos Vandymion
    World
    Phoenix
    Main Class
    Warrior Lv 51
    Quote Originally Posted by Jonnycbad View Post
    Amdapor Keep Hard with Conjurers
    So I'd loose Divine Seal? Welp. Whatever.


    Sounds fun though.



    Quote Originally Posted by Buff_Archer View Post
    Something that needs to be considered carefully- would this roulette just be for filling lvl 50 instances where all 4 players chose the random option, or would it be integrated with low level and/or hard & expert mode dungeons and match you with parties where people queued for specific roles?

    Because if it's the latter, I think what will happen a lot is people with tank/healer unlocked who use this, will find themselves drawing tank/healer almost every run and be paired up with people that chose DPS specifically or only have DPS classes level'd... so based on demand for Tank/Healer, people who have them unlocked might not get the diverse experiences they're expecting by using this.

    Similar to how if you queue low level roulette as a healer, you're more likely to get a dungeon people don't want in that role and bail on it, increasing your chances of having to run it in their place.
    Lucky enough I'd guesstimate about one in three having a tank class unlocked and leveled to 50*. Said roulette would simply have to force you to go with any class you have and potentially up to any level.
    Have a MRD 26? Way more than enough to tank Halatali.
    Don't have a weapon? Here's a synched L50 white weapon.

    Make the reward dependant on the amount of jobs you have unlocked when que'ing. No risk - no reward. Not to mention this wouldn't be designed for people that only do one thing over and over and over again anyway.
    *Whether they have the skill to go along with that is on an entirely different paper.
    (0)
    Last edited by Cookymon; 06-01-2015 at 09:23 PM.