Shouldn't we be grateful for what we're getting. I mean it's just AA. What we got works fine. If it didn't people would have been complaining about it long before now...
Shouldn't we be grateful for what we're getting. I mean it's just AA. What we got works fine. If it didn't people would have been complaining about it long before now...
People were moaning about it at 2.0 beta, but the devs said we'd see improvements with DX11, unfortunately that hasn't happened so it has sparked up again.
As I recall, the only mention of an additional anti-aliasing support was the possibility of SSAA, though it was unlikely due to the demanding cost implementing it would incur. I don't recall any mention of what a DX11 client would include from the developers. Though there was endless speculation from the community about it.
Would I like to see more AA options supported? Of course. But I think it's unfair to tell the developers they should implement MSAA, SSAO, or other Anti-Aliasing methods to their rendering engine just because we believe it's easily doable. Perhaps they will add further AA options in a future update. All we can do is cross our toes and hope.![]()


Squenix takes pride in graphics; they always have. "Better than nothing" isn't the position we should have on something like AA, which is prevalent in PC gaming and provides perhaps the most significant improvement to visual fidelity.
I would rather have
than a smeared oil painting. They can do better.
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