Quote Originally Posted by raelgun View Post
Only for a console user, PC users have enjoyed high resolution for years now beyond that of 1920x1080.

How many years have the likes of 2560x1440 monitors been in existence?

And if you enjoyed the opportunity to downsample from a higher resolution, you will notice a increase in visual fidelity, the very reason some of us who spent money on the likes of a Nvidia 780 could enjoy, why spend money on something like that and stick to stone age settings?
Most/all 23" monitors are 1920x1080 and most 24" monitors are 1920x1200 (I have one of each.) Players with 27" monitors and 4K monitors(typically wider than HDTV) are SOL.

I have a friend who plays games on his 4K monitor and lots of games just completely have a spaz with it. The inherent problem with LCD screens is that all resolutions but the native resolution look like garbage, because the monitor's upscaling algorithm is meant for speed, not quality. I'd rather have a nearest-neighbor 2:1 scale than a bicubic blurfest.


Quote Originally Posted by Furyhunter View Post
Hardware anti-aliasing doesn't work in deferred shading. FFXIV uses deferred shading to make dynamic lighting very inexpensive and scale well.

http://en.wikipedia.org/wiki/Deferred_shading

"One more rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti-aliasing does not produce correct results anymore since interpolated subsamples would result in nonsensical position, normal, and tangent attributes."

MSAA and family are not options because the renderer does not allow for it.
They could still do SSAA/FSAA supersampling, which is what "hardware antialiasing" was back a decade ago before lower quality MSAA took the crown. But to do so requires having the GPU computational scale, which just doesn't exist in any GPU on the market.

eg to do 2X SSAA/FSAA, you need to render 1920x1080 at 3840x2160, which only the top tier cards can do. If you have a 4K monitor then you have to render at 8K (7680 x 4320) which no single GPU can do.