I completely agree, honestly Blizz get a lot of crap but the fact they've pulled off so many AA options on an old engine really is incredible.
Meanwhile, we've waited ages on a DX11 client that doesn't fix the one thing most people cared about.
Yeah, while realistically impossible to do under DX9, MSAA in a Deferred Pipeline is trivial under DX11 and the ideal solution for people not doing crazy SLIs. I'd really like to see a decent AA implementation as FXAA is a blurry mess like most post-processing AA but even worse than the competition (CMAA, SMAA, etc), SSAA is just enormously heavier than MSAA to the point of being unusable unless you're drowning in horse power and DSR just adds so many issues on top of SSAA's problems.
WoW's Deferred implementation of MSAA is perfect and I wish more games did that.


Exactly this, One of the main reasons everyone originally asked for DX11 wasn't for waxed floors but for actual decent anti aliasing that doesn't make you feel like you forgot to put your glasses on.
Ive noticed that if you force HBAO+ in nvidia inspector it enhances the ingame FXAA quite a bit and that is what I use for now. Some SGSSAA flags seem to work aswell but are a hard performance hit and have some glitches. Also downsampling is a viable solution for now.
Viable is a stretch for downsampling due to it completely messing up your UI...


Glad to see this is an important topic for SE. If DX 11 launches and there is no alternative AA options or mention of them being added in the future, then for a company that praises it's technical expertise that's kind of embarassing in 2015.


I find I'd rather have the smaller 24" 16:10 monitor at 1920x1200 than buy a larger monitor (gawd I remember the days of 14" 640x480 CRT monitors) that has a higher native resolution, requiring a higher spec GPU. As it is I've been considering replacing my main monitor because the upper 2" of the monitor are exhibiting "burn in"-like effects that is probably a sign the monitor is too old (from 2007.) The 23" 1920x1080 monitor to the right is basically my "tv"1920x1080 is a thing of the past, especially with modern hardware, people with good hardware should be encouraged to use high resolution.
If you find the sweetspot, you don't actually get any blurring, only at the extreme end.
My native resolution is 2560x1080 21:9, something FF14 does very well actually, however there are jaggies with it, playing at 2944x1242 provides a much cleaner picture and more detail.
And if you are wondering, I still sustain 60 FPS (limited to) and no need to use FXAA which needs to burn in hell.
It's baffling to see people who buy 3K/4K monitors or 50" TV's and then run content at 720p.
I kinda want a XB270HU, but I'm really not able to justify the cost (950$ for 27" 2560 x 1440 IPS G-sync)
WoW is also 10 times uglier than FFXIV which likely has more to do with the lack of model complexity in WoW.
Go grab the V1.0 FFXIV benchmark and compare it with the V3.0 benchmark. FFXIV has been able to have cutscenes that rival pre-rendered video since the beginning.
Last edited by KisaiTenshi; 05-05-2015 at 12:07 AM.
Shouldn't we be grateful for what we're getting. I mean it's just AA. What we got works fine. If it didn't people would have been complaining about it long before now...
I'd like to hear some official reason (excuse) from the devs as to why more AA options have yet to be implemented. I think the Nvidia employee responsible for their own article on the DX11 Heavensward benchmark chimed in and said he would contact people at Square specifically about implementing MSAA (You'd think Nvidia would want to do this anyway since getting working MSAA samples is important for implementing their own proprietary TXAA, and this is an Nvidia Gameworks game...). MSAA with Deferred lighting on DX11 is not just possible, it HAS BEEN DONE in at least several games (CryEngine devs even figured out how to use MSAA on alpha textures in DX11).
For those belittling having viable hardware anti-aliasing options, please understand that it's VERY important to those who want to bridge the gap between those fancy pre-rendered cut scenes and the jaggy/noisy mess that is the current game.


As far as I can recall, it's been said that more graphical enhancements will come post-HW launch.
If that means more AA options or something else remains to be seen, but I'm guessing it's not high up on the priority list.
Even if it's "trivial" to add, it's still dev resources that needs to be allocated.
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