Results -9 to 0 of 187

Threaded View

  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by kyuven View Post
    RNG in XI also had the restriction of not having an in-built auto attack, instead requiring either a macro or an add-on.
    Auto-attack is not a big deal unless you have abilities that proc from it.
    WoW's hunter had its pet, and also shared XI's RNG's ammo restriction (though they changed that. kinda).

    In addition, while these two classes were ranged melee classes, they weren't the only ones capable of ranged melee damage. Nearly ever class in both games has something they can equip to help them do ranged damage.
    This isn't true anymore. They got rid of ranged weapon slot on everything, and now Hunters can equip their ranged weapons in the main weapon slot. So hunters no longer have a melee option and almost everyone else does not have a ranged option (the only exception being casters, since wands now count as main weapons, but they're not as common as of WoD).

    The non-pet specs do have their own things. Marksmanship Hunters have shots that consume focus and a shot to help regen focus, both of which have castbars and stuff you weave in between. Survival Hunters have damage over time stuff and procs that reduce resource consumption or negate shot cooldowns.

    To draw an FFXIV examples: supposed our desired Musketeer class was built along the lines of the above. If you based it on marksmanship hunters, you could have its shots consume large amounts of TP, with one shot that is free but has a cast time and increases TP regen rate or simply generates some TP. If you based it on survival hunters then you'd have shots with damage split over several seconds (WoW's Explosive Shot, for example, is split over initial damage and two damage ticks) with procs. MM happens to have a talent that grants a damage boost for not having a pet, and surv has that as an option as well, so pet damage is not even accounted for with endgame hunters unless they spec Beast Mastery.
    People cite the rather balanced FFXI RNG (though balance is a questionable statement here...) and WoW Hunter as good examples of high damage ranged DPS classes...but there's another example from two other games that shows why they can be a bad idea.
    There's a reason I said RNG was "borderline okay". Their interaction with XI's TP system and several other things leave a lot to be desired.
    (1)
    Last edited by Duelle; 05-07-2015 at 06:30 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)