Auto-attack is not a big deal unless you have abilities that proc from it.
This isn't true anymore. They got rid of ranged weapon slot on everything, and now Hunters can equip their ranged weapons in the main weapon slot. So hunters no longer have a melee option and almost everyone else does not have a ranged option (the only exception being casters, since wands now count as main weapons, but they're not as common as of WoD).WoW's hunter had its pet, and also shared XI's RNG's ammo restriction (though they changed that. kinda).
In addition, while these two classes were ranged melee classes, they weren't the only ones capable of ranged melee damage. Nearly ever class in both games has something they can equip to help them do ranged damage.
The non-pet specs do have their own things. Marksmanship Hunters have shots that consume focus and a shot to help regen focus, both of which have castbars and stuff you weave in between. Survival Hunters have damage over time stuff and procs that reduce resource consumption or negate shot cooldowns.
To draw an FFXIV examples: supposed our desired Musketeer class was built along the lines of the above. If you based it on marksmanship hunters, you could have its shots consume large amounts of TP, with one shot that is free but has a cast time and increases TP regen rate or simply generates some TP. If you based it on survival hunters then you'd have shots with damage split over several seconds (WoW's Explosive Shot, for example, is split over initial damage and two damage ticks) with procs. MM happens to have a talent that grants a damage boost for not having a pet, and surv has that as an option as well, so pet damage is not even accounted for with endgame hunters unless they spec Beast Mastery.
There's a reason I said RNG was "borderline okay". Their interaction with XI's TP system and several other things leave a lot to be desired.People cite the rather balanced FFXI RNG (though balance is a questionable statement here...) and WoW Hunter as good examples of high damage ranged DPS classes...but there's another example from two other games that shows why they can be a bad idea.



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