No reason, eh?

No reason, eh?



The ultimate horror story.
Queuing for WoD and ending up with 5 newbie DRGs while the other healer DCs right as the MT pulls Angra Mainyu.


Did ultima hard a couple nights ago for fun on WHM. Wiped 3 or 4 times but won eventually. Tanks were a but slow on the swaps, but understandable since both were new. Raised the bard countless times despite him having at least i110 gear (2nd best gear, i had the most hp even when WAR had defiance on lol).
I ended up using heal lb3 at the end after the final set of orbs, everyone but me and a tank had died And i pulled hate. Divine seal, swiftcast medica 2 to keep myself and tank alive a bit longer, regen on myself (already at full HP), LB,. Everyone's alive, i'm tanking (both tanks voke down). Win.
Only horror because it was 2:30 am when we finished and i had to go to bed because work lol.



Since I play both DPS and Healer, I find myself more inclined to commend skilled DPS when I recognize them since I assume that most players take this attitude of there being "almost no reason to give it to a DPS."
Sure, if the healer or tank went above and beyond, I'll give it, but I notice things like the BRD who is always timely with their songs, the BLM who manawalls/wards attacks like a boss and doesn't miss a beat, or the MNK who maintains their GL while handling mechanics.
There's a common misconception that Heals and Tanks are harder to play than DPS.Since I play both DPS and Healer, I find myself more inclined to commend skilled DPS when I recognize them since I assume that most players take this attitude of there being "almost no reason to give it to a DPS."
Sure, if the healer or tank went above and beyond, I'll give it, but I notice things like the BRD who is always timely with their songs, the BLM who manawalls/wards attacks like a boss and doesn't miss a beat, or the MNK who maintains their GL while handling mechanics.
I totally don't agree with that, if you're playing DPS seriously and pushing yourself all the time I'd say it's more demanding than the healing or tanking job.
Giving it to a Tank because he held aggro, or a Healer because he healed is meh, that's the basics and not a sign of skill or effort.
I also like giving it to new players that did well and not die or herp on their first run, instead of throwing it to the tank.


I'd rather give it than not give it at all. It's a question of "who and why?" not "should I at all?" Since I play healer most of the time, it goes to the Tank unless they overpulled, everyone died, and then they insult the party/me.Since I play both DPS and Healer, I find myself more inclined to commend skilled DPS when I recognize them since I assume that most players take this attitude of there being "almost no reason to give it to a DPS."
Sure, if the healer or tank went above and beyond, I'll give it, but I notice things like the BRD who is always timely with their songs, the BLM who manawalls/wards attacks like a boss and doesn't miss a beat, or the MNK who maintains their GL while handling mechanics.
The Tank is doing more than just holding aggro, they're having the mobs back to the DPS. The DPS players just have to keep pressing their rotations, nothing hard about that. The Healer is the one that ensures the Tank stays alive hence, the Tank rewarding the healer, and the healer rewarding the Tank.There's a common misconception that Heals and Tanks are harder to play than DPS.
I totally don't agree with that, if you're playing DPS seriously and pushing yourself all the time I'd say it's more demanding than the healing or tanking job.
Giving it to a Tank because he held aggro, or a Healer because he healed is meh, that's the basics and not a sign of skill or effort.
I also like giving it to new players that did well and not die or herp on their first run, instead of throwing it to the tank.
As I said, I give it out unless the party was a suffering mess, which means everyone has to be awful for it not to be given. I'd hate to give a DPS a reward for just being carried, which is why during 8-man parties, the other healer has a possibility of getting it. But if the healer just throws nothing but heal bombs and/or switches to Cleric Stance, and doesn't heal at all after that, then someone else is better.
Mainstream Scenario is the most random when it comes these. The run can go perfectly, and get no reward, or the run can be super-rough and 5+ are awarded. There is no obvious rules that everyone uses to award it, and they don't really matter to people who already have 3000 of them (which probably everyone who has been playing since it was introduced in 2.1) so it's far more likely that people aren't rewarding it at all.
Again, I'd rather just award it, not awarding it is just being jerk to everyone on the run, and is only justified when the run was super-awful.
If the following is true:
- There is almost no reason to give it to a DPS, unless they're the one who actually knows the fight (A friend got 3 on a Dragoon in Stone Vigil)
... then I wouldn't expect the following to also be the case, pretty much all players should all have 3000 of them by now
- they don't really matter to people who already have 3000 of them (which probably everyone who has been playing since it was introduced in 2.1
I only have somewhere between 1000 and 1100, and I earned the vast majority on DPS roles. I pretty much always commend someone, and I don't have the expectation that I'm always going to receive one though there have been occasional times I wish I could take one back. I wish I could bank up to 3 of them so when I do Trial Roulette where no one thinks it's worth the trouble, I could save mine and then have an extra to give someone on the next dungeon run I do.


To give you an idea, I easily get 3 from a single Expert rouletteIf the following is true:
- There is almost no reason to give it to a DPS, unless they're the one who actually knows the fight (A friend got 3 on a Dragoon in Stone Vigil)
... then I wouldn't expect the following to also be the case, pretty much all players should all have 3000 of them by now
- they don't really matter to people who already have 3000 of them (which probably everyone who has been playing since it was introduced in 2.1
I only have somewhere between 1000 and 1100, and I earned the vast majority on DPS roles. I pretty much always commend someone, and I don't have the expectation that I'm always going to receive one though there have been occasional times I wish I could take one back. I wish I could bank up to 3 of them so when I do Trial Roulette where no one thinks it's worth the trouble, I could save mine and then have an extra to give someone on the next dungeon run I do.
And even when I went in blind the first time on these two, I still got 4 or 5...
(There's no time stamps because that was before I turned it on)
These are all on WHM.
I also got 4 from a Dorme Chimera the first time I did it on SCH because nobody else knew the fight.
There are two points that I think encourages people to award:
- Knowing the fight better than they do (eg you're more likely to get 3 from a group of newbies if you quickly describe what to do in the fight before you get to it.)
- Taking ownership of any failure instead of placing blame. Like if it seems like you are unable to heal enough, perhaps your regular strategy doesn't apply here.
The worst "Healing Horror stories" always involve cases where I would likely not award anyone. Because in these cases I wouldn't want to award bad behavior.
If people playing since 2.1 aren't giving them out, they're being lazy (or snobby.) If they don't need them they can just pipe up before the final battle and go "I don't need the commendations" (and people do this once in a while) and I certainly would award it to the next person who I think deserves it.
Well, this thread is about healing horror stories so we better jump back on it.
So my friends and I were aiming to get the weekly challenge bonus of do 5 duns, and we somehow arrenged 4 people.
My Healer friend was leveling her BRD so she was going DPS. That was okay with me since I was aiming to help her anyway, so I was prepared with my already maxed out WAR.
Then our FC friend comments she wants to level her MRD. So she got the Tanking role. Okay, I have many DPS classes, albeit most maxed out, so I could just play one, heck, maybe summon a pikachu, we were just doing Toto-rak anyway.
But then a 4th FC wild member appears!!
And what is he? ARCANIST!! orz!!!
In other words, I had~ to be the healer... (well I could have been a jerk and just roll DPS with heals but no).
So the healing horror story... is having me as a healer! I dont heal, I just want to have them maxed out for the sake of completion D:!!
Anyway. No deaths but I didnt use CS in the whole run. Whenever I felt I had a chance to DPS I would walk to the enemies and poke stick them for 14~15 damage with an occasional 20 crit!!
Last edited by Arkenne; 05-08-2015 at 07:13 AM.
Something indeed. (Look at its cute wibble hat~ @w@)
On topic, I was doing World of Saltiness a few days ago. First trash pull and the Alliance chat is full of people freaking out at each other and getting angry. This one tank proclaims that he is going to MT and tells everyone to "stfu". So he runs into the first boss and pulls. He loses hate to every single DPS, none of the other tanks bother to pick it up, and everyone dies. After we all come back to the gate, we see that this guy is using an i50 weapon.
He goes to pull again, thankfully another tank takes it off of him and keeps it. After the boss dies and the loot drops he says, "Lol, okay, you f*cking nerds can kick me now. I didn't get the loot I wanted."
Ugh. Some people.
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