
Sounds like ESO might be up your ally on this one. Though, from my experience there too, it's mostly story driven if you want to be leveled up quickly.Making the main story synonymous with the best way to level is what has created this problem. If players want to progress their character at a reasonable pace, they are forced to go through the MSQ. Personally I don't feel hand-held questing as the main source of experience points has ever been a good idea in MMOs. In an ideal situation a person would be able to level at whatever pace they choose and experience the story at a different pace, also of their own choosing. I'm painting a target on myself here, but look at FFXI for a good idea of how this used to work. Am I endorsing grinding open world mobs as the holy grail of MMO leveling? No, I feel that things like FATEs, leves, guildhests, and dungeons all provide a role that the MSQ had no place taking for a person's first leveling experience.


I got my start in 1.0 so none of what I said applies to me. I made my connections in the game when you had to socialize to get anything done. I've already posted my solution on the last page.I suppose. I never really thought of the game telling me to look away from the people around you. I honestly thought it a means to get started. If that is not a good way of getting started, how would you go about making it so?
I don't imagine you NOT using DF but it does sound like you're against using it. Do you have others group up with you just so you can have them push the DF button for you? All while you stay quiet hoping they understand your implication?
lol, I do see the irony in that statement.
That being said, not everything should be social. Single player content is just as important as the group stuff. You need to have a balanced mix of the two! :P
I hardly think that playing this game when it was buggy and glitchy for a few months only a few years ago makes you an expert on socializing in MMOs. ;P
I've played lots of MMOs. WoW, Eve Online, Runescape, Maple story, Final Fantasy 11, Warhammer, Star Wars the Old Republic, ect.... And what I have found is that the single player stuff is good. The main story questline in FF14 that people follow when leveling their first toon is good. That being said, you are right, socializing should be encouraged more. The game should incentivize people to group up for content from time to time, but don't forget just how important the single player stuff is too. :P
Last edited by Rendecrow; 05-07-2015 at 07:02 AM.


I don't think 1.0 being buggy or glitchy had anything to do with it's failure, but OK. I never said that having a single player aspect to a MMO was wrong. I don't think there's anything particularly single player about my argument though? DF isn't single player. In fact I feel there's always a place for being able to log on a MMO and get something done by yourself.I hardly think that playing this game when it was buggy and glitchy for a few months only a few years ago makes you an expert on socializing in MMOs. ;P
I've played lots of MMOs. WoW, Eve Online, Runescape, Maple story, Final Fantasy 11, Warhammer, Star Wars the Old Republic, ect.... And what I have found is that the single player stuff is good. The main story questline in FF14 that people follow when leveling their first toon is good. That being said, you are right, socializing should be encouraged more. The game should incentivize people to group up for content from time to time, but don't forget just how important the single player stuff is too. :P

Awww, but I want to socialize! This is a group discussion, no? I want to read your story on how all this could be better. I mean, complaining about it is one thing. It's obvious there are flaws. But how would you rework it? How would you make those flaws less of an issue?
Nothing is perfect and sometimes you have to make due with what you get. This isn't my first rodeo by any means. I've been here since the beginning too, as a different toon and alias. So I hardly see how this doesn't apply to you, unless you believe you've made all the social connections you'll ever make.


I... already posted it on the last page? Do you have trouble with reading comprehension? If you had read what I had said earlier, then you'd realize I was describing a fresh 1-50's experience.Awww, but I want to socialize! This is a group discussion, no? I want to read your story on how all this could be better. I mean, complaining about it is one thing. It's obvious there are flaws. But how would you rework it? How would you make those flaws less of an issue?
Nothing is perfect and sometimes you have to make due with what you get. This isn't my first rodeo by any means. I've been here since the beginning too, as a different toon and alias. So I hardly see how this doesn't apply to you, unless you believe you've made all the social connections you'll ever make.

Really? What I read didn't really sound like anything helpful, really... I mean, I suppose there should be better incentives for players to play together during the MSQ but there are plenty of things to do outside of that with other players. Was that your only idea to make this a better game? Hmm, thought you might have more then that.
Your argument on the last page pretty much came down to "I hate duty finder".
While I agree that being able to queue into a group instead of manually searching for a group for duty finder takes away some of the social aspects of the game, I also believe that duty finder is part of what makes MMOs great. Before duty finder in a lot of MMOs very few people would do group dungeons (this was true in WoW) as they were not really accessible to the average gamer. Duty finder allows 100% of the playerbase to experience dungeons instead of only the 10% who are social enough to stand around in a city for twenty minutes looking for a dungeon.

OMG all of this! ^^^^^^^^^^Your argument on the last page pretty much came down to "I hate duty finder".
While I agree that being able to queue into a group instead of manually searching for a group for duty finder takes away some of the social aspects of the game, I also believe that duty finder is part of what makes MMOs great. Before duty finder in a lot of MMOs very few people would do group dungeons (this was true in WoW) as they were not really accessible to the average gamer. Duty finder allows 100% of the playerbase to experience dungeons instead of only the 10% who are social enough to stand around in a city for twenty minutes looking for a dungeon.
Thank you for pointing that out! FINALLY!
You get all my coookies for the win!![]()
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