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Thread: T13 adds

  1. #51
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Med 2 + cure 3 seems like overkill in all honesty. If stacks are balanced it's not like gigaflare where everyone is at 2-3k health after. Maybe one or 2 people need a cure 2 but everyone else with 1 stack damage is minimal. Maybe if she keeps getting cleaved it will sink it.. xD
    (0)

  2. #52
    Player
    Credor's Avatar
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    Jul 2014
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    88
    Character
    Credor Beeman
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SpookyGhost View Post
    If your problem is enmity and not damage, I'd like to recommend just Overpower. It's what I do when I feel like I'm lagging or I don't have a pre-built SS/BB. I've tried Flash but it's honestly too much effort to get down the timing (Shadows spawn really slowly) and OP will seal hate against anything as long as you hit it as soon as possible.
    I play Flash when add appears on target list (2nd and 3rd add) or when is half way down (1st add) and this gives me aggro when he landed (game has delay with aggro changing) and few sec for play BB without aggro lose. I'm played on PS4 with game recording and checked many times frame by frame, whats going on (aggro changing, aggro bars in party list).
    Overpower has main disadvantages: needs target and break combo.
    (0)
    Last edited by Credor; 05-05-2015 at 01:16 AM.

  3. #53
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Trying again tonight. Several hours worth of trying can be viewed on my twitch.tv/whiskey1bravo if you want to see how bad it gets lol
    Watched one of the recordings of your attempts (http://www.twitch.tv/whiskey1bravo/b/654989155) and I'd like to offer some tips that may help:

    1.) You seem to use SP -> BB, sometimes even SP -> BB -> BB. This isn't a good OT rotation no matter what your goal is with it. Eye -> Path will result in higher DPS for you, the MT, and the NIN (especially the NIN as it will allow him to drop the slashing debuff bit of his rotation) as well as 100% uptime of both debuffs. SP -> BB -> BB is especially bad as it will drop Path for a brief period.

    2.) Sometimes you're a bit slow on the add pickup, or you aren't there when the add is about to spawn. You actually did fairly well on picking up some of them, 25:17 is a good example of where you executed correctly. The reason it turns is because you didn't use anything else and BB's animation takes 500 years to register aggro, so using Brutal Swing there would've probably kept it solid quicker.

    3.) You stay in Defiance between Shadows, which isn't necessary and does nothing but lower your damage. If you use Infuriate before/as the Shadow is about to spawn, it will be back up when the next one spawns - this means there is a full 60s between each Shadow spawn. 60s of nerfed Defiance damage where you aren't tanking anything that needs that extra HP.

    4.) Just a small thing in regards to my first point, after the first Shadow dies you can use SE first over SP since the Flatten is going to be Hallowed. For the other 2 Shadows, however, you want to pre-build an SP to put on the boss for the upcoming Flattens.

    5.) Another sorta small thing, you don't open with Infuriate -> Unchained -> combo buttons until Unchained wears off -> IB -> drop Defiance -> etc. That's a free fully buffed 300 pot attack you could be using.

    6.) It's worth it to interrupt your combo to pre-load a SS vs a BB for the Shadow. SS is much easier to manage than BB, though obviously BB will give you more initial aggro. I'm usually fine on aggro with just a combo'd SS as long as it's just Med 2 ticking.

    7.) You don't always need to use IB for each Shadow. Your Infuriate usage should be Unchained -> IB -> Unchained, Thrill + Conv/Veng for the first one and then whichever you didn't use for the 3rd. Remember, Unchained allows for a free IB on the boss and that's a good chunk of damage to be missing out on.

    Xeno did a guide on various small things you can do to better your WAR in 13, which I'd recommend checking out: https://www.youtube.com/watch?v=KqgpxqqmkLA

    You actually seem perfectly fine for 13, there's just things you'll want to change to help your group overall and maximize your (and other's) DPS output. The higher your group DPS in progression, the more chances you have to see later phases and the less mechanics you have to deal with. You've also got the right idea for the Shadows, you just need to work on using an off GCD after your initial GCD (preferably Brutal Swing).
    (0)

  4. #54
    Player
    whiskeybravo's Avatar
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    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Thanks, Spooky. The reason I don't open with defiance is because popping all buffs, even after SE > SP > Fracture > Inner Beast > that first BB rips off my PLD. So I just don't open in Defiance anymore lol. I do pop in/out of defiance between adds, I'll play more aggressively as I get more comfortable (target locking and all that too). I keep SP up to help healers who are new as well, since the NIN is always overriding my SE >.<

    I have a bad habit of hitting brutal swing every time I can, so that screwed me a couple times not having it for the add, and still getting used to exactly where they spawn, I know it spawns "over here somewhere" which isn't really good enough lol
    (0)

  5. #55
    Player
    Casper's Avatar
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    Aug 2013
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    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by SpookyGhost View Post
    you just need to work on using an off GCD after your initial GCD (preferably Brutal Swing).
    I would just like to point out that the idea that using an Off GCD attack after your GCD shortens the time before it takes effect is wrong. It has been debunked on reddit (shouldn't be too hard to search for it if you are so inclined). The animation will be shorter, but the time at which the damage / hate / debuffs will take effect will remain the same -- it has been tested properly now.

    The ONE thing that you can do if you want to get quicker aggro than the Butcher's Block combo, is... Not to use BB. Instead, if you go provoke ->skull sunder -> brutal swing -> BB, you will get much quicker aggro (due to skull sunder being faster than BB), and you will get better long run aggro too (since you will get SS + BB aggro before starting a new combo instead of just BB).

    Edit: Relevant Reddit Posts. Unfortunately, the debunking got less press than the initial "trick" got, so it is now widespread.
    (2)
    Last edited by Casper; 05-06-2015 at 09:31 PM.

  6. #56
    Player
    SpookyGhost's Avatar
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    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Casper View Post
    I would just like to point out that the idea that using an Off GCD attack after your GCD shortens the time before it takes effect is wrong.
    Quote Originally Posted by SpookyGhost View Post
    Though animation cancelling has been disproved, using Brutal Swing after OP/SS/BB will get you quicker snap aggro due to the damage of BS registering quickly (especially for BB).
    Yeah, pointed that out. SS is better in general, though BB is higher single GCD snap aggro if necessary and you have BS available. For Shadows I think OP or SS is best, it's honestly not too big of a deal which you use. Flash works, apparently, though if the GCD for Flash is still ticking once you're able to target the Shadow then you've got a bit of a problem in terms of damage/enmity generated... but we're nearing the end of 2.5 so do whatever works lol
    (0)
    Last edited by SpookyGhost; 05-06-2015 at 09:50 PM.

  7. #57
    Player
    Casper's Avatar
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    Character
    Casper Theghost
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    Phoenix
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    Rogue Lv 50
    Quote Originally Posted by SpookyGhost View Post
    Snip
    Damn, my bad for reading in diagonal, good call
    (0)

  8. #58
    Player
    whiskeybravo's Avatar
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    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I got a few clears finally, but on DRG lol. They had another war tank with a lot of experience join so we could clear. I thought it was kinda funny that he had some struggles too, and it was 100% due to the timing of heals. Keeping that in mind, I'm honestly not going to worry too much about it anymore. Maybe before echo and higher level gear it was more important for super fast snap aggro. Provoke/Skull Sunder just do not work in this situation, need the power of a fast BB to keep add. Thanks for the suggestions tho guys
    (0)

  9. #59
    Player
    PetiteMalFleur's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by whiskeybravo View Post
    I got a few clears finally, but on DRG lol. They had another war tank with a lot of experience join so we could clear. I thought it was kinda funny that he had some struggles too, and it was 100% due to the timing of heals. Keeping that in mind, I'm honestly not going to worry too much about it anymore. Maybe before echo and higher level gear it was more important for super fast snap aggro. Provoke/Skull Sunder just do not work in this situation, need the power of a fast BB to keep add. Thanks for the suggestions tho guys
    Gratz on your clear. I think super fast snap aggro does still matter even with echo. I have pugged this fight countless times and the outgoing damage if that add tethers is just unhealable. I appreciate your questions and the feedback people gave. It has helped me understand the other perspectives of this fight.
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  10. #60
    Player
    CGMidlander's Avatar
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    May 2014
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    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SpookyGhost View Post
    Unchained -> OP -> Brutal + Veng -> BB/SE combo is usually fine for me. 2nd one I do OP -> Brutal + Thrill -> IB -> Conv -> BB/SE combo. Then again the WHM I go with just has a Med 2 ticking, since there's no need for a Cure 3. SS -> BB is significantly better but a lot of people seem to have trouble with it, whereas OP is a lot easier to manage. Though animation cancelling has been disproved, using Brutal Swing after OP/SS/BB will get you quicker snap aggro due to the damage of BS registering quickly (especially for BB).

    Those shadows are basically just a huge pain and you've gotta try your hardest to get the snappiest snap aggro you can manage.
    I don't like blowing unchained on the add, since it dies so quickly and time for it is lost walking back to bahamut :/
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