Here's the thing though; you can't really change the outcome of any event in the game. Just like people throwing hissy fits over how "control of their character's persona" was taken away (etc.) in the 2.5.5. ending, you don't really have the power to change the outcome of anything in the story. It progresses if you complete the required MSQs. Everything else is optional.
It's just like the Binding Coil: an optional side-story. Whether you complete the Coil and Crystal Tower or not, the story spins on either way. They're both side stories exploring the past; while we do need to learn from the past, creating the future is more important.
'sides, I started cursing destiny at the end of 2.5.5 anyway. I never asked for this.
Well considering it was the location of the most powerful weapons in III (excepting the Legendary Smith ones) and it won't be released until 3.1 at the earliest, it's theorized Eureka might have something to do with the new Relic Weapon questline. The quest for said Relics isn't supposed to start until 3.1, so it kind of lines up? Either way, no way to know what they got down there assuming we get to go there.



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