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  1. #1
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    They should make a mechanic in alexander or a new primal where if a dps doesn't meet x personal dps over the duration of a debuff then they get oneshot by the next unavoidable mechanic. I would welcome that dps check to be fairly high as well. It could scale differently per class but it would give people something to see outside of a parser if they're doing bad personally. It might actually encourage better play if it's treated as a mechanic instead of a metric.
    (8)

  2. #2
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by siverstorm View Post
    They should make a mechanic in alexander or a new primal where if a dps doesn't meet x personal dps over the duration of a debuff then they get oneshot by the next unavoidable mechanic. I would welcome that dps check to be fairly high as well. It could scale differently per class but it would give people something to see outside of a parser if they're doing bad personally. It might actually encourage better play if it's treated as a mechanic instead of a metric.
    WoW actually has quite a few of these. Each member of the party gets put into their own phase and has to fight an enemy untargetable by anybody but themselves. If they fail to kill it in time, they get mind controlled, killed, or give the enemy a huge buff.
    (10)

  3. #3
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zaft View Post
    WoW actually has quite a few of these. Each member of the party gets put into their own phase and has to fight an enemy untargetable by anybody but themselves. If they fail to kill it in time, they get mind controlled, killed, or give the enemy a huge buff.
    I would personally welcome it simply because of SE's current "official" stance on parsers. People don't want metrics and numbers and yadda yadda, put a mechanic that in alexander normal emphasizes that you need to at least know the dps rotation for your class. Then followup in savage with a serious check, any minor screwup leads to failure kinda thing.
    (1)

  4. #4
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by siverstorm View Post
    I would personally welcome it simply because of SE's current "official" stance on parsers. People don't want metrics and numbers and yadda yadda, put a mechanic that in alexander normal emphasizes that you need to at least know the dps rotation for your class. Then followup in savage with a serious check, any minor screwup leads to failure kinda thing.
    There was. It was called Titan HM. People could barely DPS the heart in Darklight and AF2 (Hell, they barely did it even with a full stack of echo), how do we expect these same people to defeat a mechanic like that in 3.0?

    All that will happen is they will complain and moan and it will get nerfed. Just like everything else in this game after the first week or two. Instead of meeting the problem head on, we apply bandaids that doesn't fix the overall problem.
    (1)

  5. #5
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Asierid View Post
    There was. It was called Titan HM. People could barely DPS the heart in Darklight and AF2 (Hell, they barely did it even with a full stack of echo), how do we expect these same people to defeat a mechanic like that in 3.0?

    All that will happen is they will complain and moan and it will get nerfed. Just like everything else in this game after the first week or two. Instead of meeting the problem head on, we apply bandaids that doesn't fix the overall problem.
    Titan's heart affected the entire group, so 1 bad DPS and you could still bypass it, without knowing who the bad DPS player was (if there was any). He/she is suggesting a mechanic that applies to each individual, like 4 Titan hearts, 1 per DPS, where the only people that die when the timer is up, are those that didn't beat the DPS check on their own heart, that nobody else could target.
    (3)

  6. #6
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Asierid View Post
    There was. It was called Titan HM. People could barely DPS the heart in Darklight and AF2 (Hell, they barely did it even with a full stack of echo), how do we expect these same people to defeat a mechanic like that in 3.0?

    All that will happen is they will complain and moan and it will get nerfed. Just like everything else in this game after the first week or two. Instead of meeting the problem head on, we apply bandaids that doesn't fix the overall problem.
    Titan HM was, like every other check in the game, a raidwide dps check. I'm talking about an individual check. Make it as lax as you want in normal alexander, just make it so you need to actually know how to play your job competently. Don't keep your basic buffs up? You're screwed.

    Anyone who comes to publicly post about their issues should be responded to by people telling them how they can improve, resources, youtube videos, whatever they need. It's up to them to improve. Because without stuff like that we have people somehow in final coil doing 350 dps, groups hitting enrages or failing dps checks with all the gear and echo in the world. Echo was literally the strongest nerf they could've hit final coil with and people still can't perform well with it, there's a glaring problem that goes virtually unnoticed without parsers.
    (0)

  7. #7
    Player
    lolnin's Avatar
    Join Date
    Oct 2014
    Posts
    35
    Character
    Anime Dad
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by siverstorm View Post
    They should make a mechanic in alexander or a new primal where if a dps doesn't meet x personal dps over the duration of a debuff then they get oneshot by the next unavoidable mechanic. I would welcome that dps check to be fairly high as well. It could scale differently per class but it would give people something to see outside of a parser if they're doing bad personally. It might actually encourage better play if it's treated as a mechanic instead of a metric.
    Something like this would be amazing as well
    (1)