Quote Originally Posted by Havenchild View Post
You gave a bad example.


Which also leads to my next point of the number crunching in this thread in regards to using what. All of this changes in real time, depending on your fellow DPS no?
No, I gave a great example.
The hourglasses do last over 9 seconds and that's why multiple miasma/bio rotation works. The 9 seconds as indicated by Xero's graph (Amazing BTW, that really clarifies a lot!) is for single target where you have absolutely nothing better to do after you've set up your dots. In the situation of the hourglasses this is NOT the case, because you have three other hourglasses to dot up. If you put three dots on each hourglass, bio would be falling off the first one by the time you hit bio on just the third one. The idea there is you constantly rotate your most potent skills and drop the least potent one from the rotation. By the time you've finished miasma/bio on the last hourglass and return to the first, bio will be just falling off, so there is a moment where you had a single tick of 8 dots for 300 potency, and since you then refresh that rotation a further time, you maintain 300 potency worth of ticks until one of the three dies.

But yes, undoubtedly SMN is the class that really is affected by the rest of the party.
Honestly in most situations where an add exists for a brief amount of time (Bennu's for instance), it's not really worth a summoners time unless the main target is already dotted and, again, you really have nothing better to do but throw out a few ruins.