Agreed, reducing handouts. A good thing.
Instant gratification has already gotten out of hand.
I think it is actually a very social feature, with the downside that if you're a tank or healer it may make you anti-social due to the 'speed run now' crowd, dps who don't attack marked mobs, tanks and dps that stand in all the bad because 'the healer will take care of us', etc. :P Joking post...but kinda true >.>
Considering how integral the story is to getting into Ishgard and the lack of Ishgardian presence throughout the ordeals against the primals, Garleans, and operation Archon up until Shiva shows up, it makes perfect sense to gate it behind story.
Sucks for people who want to start off as DRK/AST/MCH and those who care little for story content, but that's how it is. Tough cookies.
You never meet them again if you choose not to DF frequently. You're on the same Data Center. Chances are much more likely that you will see them again than not. I've seen the same people numerous times in DF. It just falls upon how often you're spamming X content.
Same here. Just the other day I ended up in an ST run with a member of my friend's static.
I think my record is running into someone in DF three times.
Last time I checked, this is a GAME, people pay a subscription fee to play it. Like an arcade game, you pay a quarter to get attempt at meeting the game's winning conditions (or objective), putting in the quarter does not entitle you to a high score. It entitles you to play the game, you have to actually EARN the win.
You are part of the problem big problem in the MMO industry, preventing it from innovating.People saying they want fights to be more random are just not seeing the bigger picture
It makes progression hella longer with unpredictable encounters that on one night you will one shot, and the next 3 weeks you will wipe for hours on.
No thanks.
You basically play a prediction game by than instead of a memory game.
I prefer relying on memory than to try to guess whats going to happen next.
To be honest, the game needs more ways to progress that aren't "slam your face against this boss by team jump-rope repeatedly until you get the gear you want." It also needs fights that are challenging because of smart AI, not scripted, patterned arena fights with enrage timers/insta-kills. Memorizing patterns and then repeating them over and over and over is so incredibly *boring.*
Also, "It makes progression hella longer:" GOOD. We shouldn't be seeing people reaching level caps in the first week, or people completely clearing all of the content in an expansion in the first few weeks.
It's becoming increasingly clear as I read these forums(which I don't know why I do) that so many of you just don't understand like, the fundamentals of human behavior. Having new classes locked behind a year's worth of post 50 content is a mind-numbingly stupid decision that I guarantee will make a lot of really bad waves once Heavensward hits. This is a 4 million sub game, bone headed moves like this will get noticed.
Now, WHY is it bone headed? Because expansions are made to expand the content and bring back old players who relapsed and new players with the excitement of what's added. They added two VERY popular new classes, which would get a lot of people talking and thinking "hey maybe I should check out that final fantasy game. You know, the one built off of the ashes of an MMO so bad they burned it all down and made a new one." If they have to get through all this and then all this to try out one of the Cool New Classes that were added, they're not gonna be happy! I don't care if you grumble like a country-club stereotype about "ENTITLEMENTS" and "HANDOUTS," this is how humans behave and they're going to be disappointed that they can't try the stuff they wanted to try from this cool new expansion pack they bought.
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