Thanks, I'm really hoping it turns out to be something like that, or something similar, we need a deep class/job system to get this game moving.
Thanks, I'm really hoping it turns out to be something like that, or something similar, we need a deep class/job system to get this game moving.


According to Bayohne its gonna be one class gets the job. No multi class jobs, also they will be whatever level said class is. So R50 gladiator = R50 paladin
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I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.



Semantics. Job A is unlocked by Class A and Class B. Job A is unlocked by multiple classes (multi-class) or across different classes (cross-class). Also who is this "we"? I'm personally fine however they do it.
We don't know how it will work either way. We don't know which class will govern it or if it matters at all. Jobs may in the end have their own weapons as it really doesn't matter what the original intention of the armoury system is/was.
My point is though, some jobs will have multiple class requirements.


I really, really, REALLY hope the devs finally decide(or are at least trying) to go this route. Unless I'm missing some incredible detail that will make everything awesome(which is possible, but I doubt it), I'd like Jobs to function a lot like loadouts from FPS games like Battlefield and be able to switch in and out of them on whatever class(that makes sense) that I'd like.
Bay? Ruk? Anyone!?
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