It is great thing that they re removing phys lvl. Fundamental changes of core system arent easy. Hard step, but if has to be done. I am actually glad they re going to do it.


I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
You say this but it's hard to believe you really want intellectual responses based on your rants throughout this thread.I dont expect you to understand im just ranting my furious hate.
I can only hope less than 50% of the replys are some kind of intilectual responce rather than just nonsensical responces baces upon my rude chatter.
I emplore you, please be kind, I only state my opinion.
But, I'll humor this thread with one.
The current system is broken, physical levels made characters god like, and thus the nerf to stats was implemented back at launch. Due to this we have suffered from under powered stats for nearly a year. The majority of players do not want this. So to rectify this problem Yoshi and his team have come up with this plan to remove physical levels. In doing so, there is no longer a need to separate experience gains into SP and EXP, and since EXP is the common, not only in MMORPGs, but in RPGs as well, it only makes sense for them to choose to keep the more widely known terms.
The same goes for Rank (more commonly associated with placement in a group) and Level (more commonly used as an experience bar of achievement).
As for point assignment, since this is a large task, and they wish to insure that things are done correctly this time, they have opted to have fixed stats till a later date when they can have an optional point assignment system that doesn't break things all over again, but at the same time doesn't penalize those that choose to sacrifice stats to achieve greater damage, accuracy or anything else they choose to boost.
As for 11's weapon proficiency system, this system had it's flaws, but also allowed each class/job to use multiple weapons. It was an interesting system, and WoW uses something similar. But, this is not FFXI, this is a new game, and instead of running to your mog house each time you would like to change your class, we have the freedom to change our class on the fly. This is one of those sacrifices, to gain one advantage, we give up another. Often times in FFXI you ended up using the same weapon as any other class due to the proficiency caps anyway. Also skilling up a weapon for mages was horrid because you were never allowed to attack with your weapon in parties.
Your ranting, is just that, you fail to give any real thought, and just put down the first thing that comes to mind.
If you don't like the direction this game is going, that's fine, you're entitled to your opinion, but remember, you also have the choice to play another game. If you really like the game, and want to see a change, then take the time to think out a course of action, how things can change, what are the benefits, and what are the sacrifices. Then create a thread that people can get behind and support if they agree with your ideas.



Semantics. Job A is unlocked by Class A and Class B. Job A is unlocked by multiple classes (multi-class) or across different classes (cross-class). Also who is this "we"? I'm personally fine however they do it.
We don't know how it will work either way. We don't know which class will govern it or if it matters at all. Jobs may in the end have their own weapons as it really doesn't matter what the original intention of the armoury system is/was.
My point is though, some jobs will have multiple class requirements.


I really, really, REALLY hope the devs finally decide(or are at least trying) to go this route. Unless I'm missing some incredible detail that will make everything awesome(which is possible, but I doubt it), I'd like Jobs to function a lot like loadouts from FPS games like Battlefield and be able to switch in and out of them on whatever class(that makes sense) that I'd like.
Bay? Ruk? Anyone!?
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These kind of topics makes me laugh.
Before posting stop and think if that's something an idiot would do, if it is, don't do it.
One could argue that if you speced mage skills you played mage. And that it was fine the way it was. Appart from the lack of benefit from the actual points i mean. I dunno i do seem to miss less with more dex and i didn't really have a problem with it. A little bit like the OP.You say this but it's hard to believe you really want intellectual responses based on your rants throughout this thread.
But, I'll humor this thread with one.
The current system is broken, physical levels made characters god like, and thus the nerf to stats was implemented back at launch. Due to this we have suffered from under powered stats for nearly a year. The majority of players do not want this. So to rectify this problem Yoshi and his team have come up with this plan to remove physical levels. In doing so, there is no longer a need to separate experience gains into SP and EXP, and since EXP is the common, not only in MMORPGs, but in RPGs as well, it only makes sense for them to choose to keep the more widely known terms.
The same goes for Rank (more commonly associated with placement in a group) and Level (more commonly used as an experience bar of achievement).
As for point assignment, since this is a large task, and they wish to insure that things are done correctly this time, they have opted to have fixed stats till a later date when they can have an optional point assignment system that doesn't break things all over again, but at the same time doesn't penalize those that choose to sacrifice stats to achieve greater damage, accuracy or anything else they choose to boost.
As for 11's weapon proficiency system, this system had it's flaws, but also allowed each class/job to use multiple weapons. It was an interesting system, and WoW uses something similar. But, this is not FFXI, this is a new game, and instead of running to your mog house each time you would like to change your class, we have the freedom to change our class on the fly. This is one of those sacrifices, to gain one advantage, we give up another. Often times in FFXI you ended up using the same weapon as any other class due to the proficiency caps anyway. Also skilling up a weapon for mages was horrid because you were never allowed to attack with your weapon in parties.
Your ranting, is just that, you fail to give any real thought, and just put down the first thing that comes to mind.
If you don't like the direction this game is going, that's fine, you're entitled to your opinion, but remember, you also have the choice to play another game. If you really like the game, and want to see a change, then take the time to think out a course of action, how things can change, what are the benefits, and what are the sacrifices. Then create a thread that people can get behind and support if they agree with your ideas.
If it's not broken don't fix it
When life gives you lemons, cry yourself to sleep, and tell all your friends.



The thing is though, currently the points don't really matter and it's hard for people to switch between melee and mage quickly and easily. With per-class point allocation coming later after the removal of physical level you can build each class the way you want to. The old system was broken for a number of reasons, it needed to be fixed. This is probably the best way to fix it without outright removing it.One could argue that if you speced mage skills you played mage. And that it was fine the way it was. Appart from the lack of benefit from the actual points i mean. I dunno i do seem to miss less with more dex and i didn't really have a problem with it. A little bit like the OP.
If it's not broken don't fix it
The word is SENSE. If you dont understand something it makes no SENSE.
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