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  1. #1
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    I manage for long times without pauses now, and it really got more challenging und fun, but there has to be a limit.
    I don't even play CON because I want to heal, but because I want to elemental nuke my enemies.
    If you now ALSO take away the slow but high dmg mages do, there's nothing left for this class.

    Sure, sometimes I wonder if THM dmg isn't just a little bit too high when I play with my best friend (who is a THM), but when I'm a CON in a group, I notice the dmg I deal is not higher than the one other classes deal at all.
    It takes me several seconds to cast a spell and with about 10 secs cooldown it's usually the same amount of dmg as the melee fighters deal at most.
    Spells also consume MP, not an easy to refill ressource like TP, so we are already limited.

    Seriously, I think we don't need another nerf for mages, Jabo.

    Btw, I don't get how you can take on 8 monsters as a rank 33 CON/THM.
    My CON is just rank 27, but there's not such a big difference, and I know if 8 monsters attacked me at once, I'd be dead before I even had the time to pull out my wand
    So yeah, I think you are exaggerating a lot.
    (1)
    Last edited by Atoli; 08-16-2011 at 03:31 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    169
    Quote Originally Posted by Atoli View Post

    Btw, I don't get how you can take on 8 monsters as a rank 33 CON/THM.
    My CON is just rank 27, but there's not such a big difference, and I know if 8 monsters attacked me at once, I'd be dead before I even had the time to pull out my wand
    So yeah, I think you are exaggerating a lot.
    Aegis Boom

    I also had a different experience regarding damage. I once did a behest with a rank 42 PUG and a Rank 49 GLA when i still was 34 THM and i did similar damagenad my CON wasn't that much worse.
    You have only a 10s cooldown for one spell btw. You can still use as many additional ones as you like.
    But the most important factor is your Aoe capability. You can do every 2s a AoE weaponsskill-like damage.

    Fast Cast and Spiritbind helps also A LOT
    (0)
    Last edited by Jabo; 08-16-2011 at 04:11 AM.