Quote Originally Posted by LalaRu View Post
An healer, to dps effectively, needs a party of people that is not dying on every little thing
There's enough "Should healers DPS" garbage arguments in the healer forum, it doesn't need to be dragged out here.

The game is designed around clearly defined roles, of which the conjurer/white mage was the only healer. Cleric Stance was added way back in 1.2x, after they took away half the skills.

If players were playing the game exactly as the developer intended, the healer would only be healing, the tank would only tanking, and the DPS would be the only be DPS. That is what the game balance is designed around. Anyone who thinks otherwise needs to go back and play the low-level dungeons again. The game's levelsync/ilevel sync needs to be tightened up so that one can't simply faceroll through every dungeon once they go past the ilevelsync point. Coil is currently has no upper bounds, yet the minimum requirements are the same as "The Bowl of Embers (extreme)", yet the Steps of Faith minimum requirements are the same as WoD, and Second Coil turn 1.

By all accounts, the ilevelsync should be set at "whatever the gear rewards are +20", Stone Vigil hard (which gives out ilevel 80 gear) is set to 110, but so is Wander's Palace (which gives ilevel 55 gear.) None of the Trials are ilevel synced.

So one has to ask why would these Raids difficulty requirements be backwards? It's because people who are unlocking the storyline will just barely pass that ilevel point, but people who are doing the Extreme Primals and Coils will be maximizing their gear before trying it.

A healer who is DPS'ing will not contribute any more than 8% of the damage of a DPS player will over the same amount of time unless they have very good tanks or are neglecting to do any healing whatsoever. The only reason it seems like the duties are going by faster aren't due to the Healers participating in DPS, it's due to the DPS not pulling their weight. Overgeared players need less healing, therefor have more opportunity to DPS.