This.
If the tank is doing their job, and the DPS are dodging bad stuff, then you generally don't even need to apply SS on the DPS between mobs (Stone Vigil HM is an example of an exception with those dragons using that undodgable AoE).
I've never really had trouble getting holy off without swiftcast (and SC isn't up for every pull anyway), but to each their own I guess.
Well, yes. Outside of tankbusters, stoneskin is never ever needed. Some may find the extra margin of error helpful, though; a lot of people don't play perfectly, especially in the DF.
I don't think anyone does. But swiftcast+holy some may find that extra margin of error helpful to get off cleric stance immediately if-needed. To each their own of course.
Hmm. You're not waiting on the cleric stance CD at that point? Usually I have to get 1 non-swift holy off before the timer's expired.
I just do,
-beginning of dungeon
-start casting just before the last monster is dead (sometimes I just forget or get lazy and just swiftcase SS II as we're all running off. It's not often I need SC for Raise when traversing trash mobs in dungeons)
-Before a boss pull
-After boss pull
-If I'm wary of spike damage on the tank
-SS myself (when I'm not frantic healing) if I find myself having a bad dodgey day
-and sometimes I'll just SC a SS II before everyone leaves the dungeon, to give some buffs for the road, if I liked the party. lol
Unfortunately, you're stuck SSing one at a time till you hit SSII. You can use Presence of Mind to speed it up if you really wanted to, at that stage, since you might not have Holy yet.
There was mention of SC for Holy - the only times I ever SC a Holy is for defensive use to stun things when shit is hitting fans (such as mid-spawning trash mobs in raids that tanks haven't picked up. I'll do it to stun trash thats on me, my co-healer or if I can identify the alliance member being hit is a squishy so they're not killed/extend time for peeps to get to killing the ADD(s)) or if theres just too much mob on the tank and need a few second breather to catch up (Bene + SC + Holy + Catch up).
But that's just me o_o
Last edited by Saseal; 04-28-2015 at 05:06 AM.
How to stoneskin pre post 50 dungeons:
- apply it on ur dps every now and then cuz always assume ur dps r stupid. Like no joke, in df you will always have ur dps eat attacks that were "avoidable"
While stoneskin is still on them, ur mp will fill up again so no worries.
Imo i actually stoneskin the dps more than the tank so i can see who can dodge or if the tank is not doing their job right and losing emnity to a dps.
If that stoneskin icon is not beside ur name and was not lost to something unavoidable then ofc there's gonna be some wtf mannnnn lol
Q: Should I ever use Stoneskin I?
A: Whenever you feel like it.
It's not a healing buff, it's a shield. They have a fixed amount of points they will absorb before they expire, and in most dungeons it only buys you one hit for the Tank and maybe saves having to heal a good DPS at all. Depending on your play style, I cast SSII when the duty starts, before each boss, and if given the chance before each new pull.
During combat, it's not terribly useful except on yourself to cast before party-wide/raid-wide damage. Mainly you're expending the same amount of MP that Cure III uses to get 10-18% of the total HP as a shield versus 550 potency of Cure III. If you keep casting it on a tank you will rapidly deplete your MP and you may as well just cast cure II repeatedly.
If you constantly see DPS losing SS, then they're not really making much of an effort to avoid taking damage, particularly BRD, SMN/ACN and BLM/THM, who should not be losing SS except to raid-wide damage.
Just a small correction here because of the fact MP effeciency is important to a WHM therefore it's important to use correct values.
Kisai probably just accidentally compared the MP values of Stoneskin II versus Cure III instead of Stoneskin to Cure II.During combat, it's not terribly useful except on yourself to cast before party-wide/raid-wide damage. Mainly you're expending the same amount of MP that CureIIIII uses to get 10-18% of the total HP as a shield versus550650 potency of CureIIIII. If you keep casting it on a tank you will rapidly deplete your MP and you may as well just cast cure II repeatedly.
I keep it up on DPS and myself/fairy all the time.
I will only put Stoneskin on tank at the beginning of dungeons and before a boss.
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I actually got it from here http://www.ffxivinfo.com/class/conjurer.php which Cure III and Stoneskin say 399MP at level 50.
Stoneskin II is 532MP and applied to X many players in the party, so if you have 4 players it's as efficient as one proactive Cure I (4 x 133MP) on each of them, and if you have 8 players it's twice as efficient. But you can't cast it during battle so it's moot.
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