Well Ifrit Egi is bigger so technically that would be a big change and a chief complaint since 2.0.
Well Ifrit Egi is bigger so technically that would be a big change and a chief complaint since 2.0.
I think people just need to have a little faith in SE. I mean look how Yoshi-P and his team brought back FFXIV from the ashes, and now it's one of the greatest MMO's/FF's of all time! If they can do that then they can definitely bring something new to SMN that works and makes the masses happy. Trust and believe people, tis a glorious day!
thats what am saying . they did it before they gonna do it again. this gonna be huge I seen video's of dragoon limit break. i promise you this summoners gonna have one of highest damaging limit breaks cause it would be a grand summoning or that would allow us to control a primal sized like pet. on battleI think people just need to have a little faith in SE. I mean look how Yoshi-P and his team brought back FFXIV from the ashes, and now it's one of the greatest MMO's/FF's of all time! If they can do that then they can definitely bring something new to SMN that works and makes the masses happy. Trust and believe people, tis a glorious day!
say hello to the real ifirit all your comrades is dead the ones you defended betrayed you. you have creater of lesser primals inside you. yup with midgardsomrs assistance you can very well summon a primal
Last edited by Sakurakiss123; 04-26-2015 at 11:04 PM.
"Heavily reworked" is somewhat hopeful as balance goes. Dragoons and Warriors saw pretty heavy tweaking that very much helped their position, so SE's reputation on this sort of thing is good. Combined with the release of an expansion, there's a lot of flexibility to completely change casting priorities and potencies.
I think anyone expecting the fundamentals of the egis and dots being changed is going to be disappointed. Those are the core mechanics of summoners in FFXIV -- it's supported by lore and quests that summoner branch off arcanists and their rather unusual array of non-elemental spells, and that the egis lower level primals that you can carry around with you. People on the forums need to accept this and either play the job or find something they enjoy. The endless complaining is tedious and not productive.
Sincerely doubt this. Why use any other LB if summoner hits hardest? They're all going to be the same with different animations.
I hardly see him as a credible source.From the Mr. Happy translation:
Ah the limit breaks will be the same as now but animation is different for whichever job cast it.thats what am saying . they did it before they gonna do it again. this gonna be huge I seen video's of dragoon limit break. i promise you this summoners gonna have one of highest damaging limit breaks cause it would be a grand summoning or that would allow us to control a primal sized like pet. on battle
say hello to the real ifirit all your comrades is dead the ones you defended betrayed you. you have creater of lesser primals inside you. yup with midgardsomrs assistance you can very well summon a primal
among the possible tweaks that could happen, aside form SpS affecting DoT attacks, are enkindle cooldown reduction and as for limit breaks, it could be your current egi's signature attack. and oh.... the obligatory size increase. XD
It doesn't have to be all in-battle changes either. I would love it if the pet interacted like Pokemon Heartgold/Soul Silver. Have something happen when you use emotes on your pet. How are they affected by weather, what happens if you take them to X. These changes would go a long way to making the pet feel like a pet instead of a glorified perma-DOT.
Last edited by Wizarus; 04-27-2015 at 02:53 AM.
Reduce the damn enkindle cd to 30 secs, it's a gimpy version of flare anyways 30 seconds isn't that bad. Take away energy drain and bake the mp recovery to aetherflow, or if you keep energy drain make it a groupwide resource recovery. Retool Tri-Disaster and remove the cast time off the dot's or make it so fester does its full damage regardless of amount of dots, just requiring a dot be present so summoners can burst low health adds better with less delay.
I'm actually a little bit unsure about this. It will probably be the case that they're all more or less the same, but BRD is switching types of LB and we're getting 3 all together new ones with the new jobs as well. I expect that they'll be very balanced in that any 2 that deal direct single target damage will deal the same damage, any 2 that deal aoe damage will deal the same damage, etc. They might find it in themselves to add a little bit of variety though, ie. certain limit breaks conferring buffs/ debuffs as well. Of course, it seems that this will only be for LB 3 though since LB1 and 2 are reportedly unchanged. Actually, that makes me wonder what they're doing with BRD for LB1 and LB2... are they grouped in with BLM/SMN, will they need to run up to the mob and attack with their bow as though it's a sword, or will their LB1/2 still be healing?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.