They can add it to ARR without any problem.. at least out of combat if there is no solution for animation lock & make it an option (on or off).
No running animations = less immersion!


They can add it to ARR without any problem.. at least out of combat if there is no solution for animation lock & make it an option (on or off).
No running animations = less immersion!


Considering the animation movements currently are not the same compared to 1.0, I wouldn't say it would be added "without any problem". To have movement be totally different outside combat compared to in-combat means a lot of new alterations to however they're doing their current anim trees, which would probably be significant work to re-implement and then to properly test across all types/races of characters.
In terms of immersion, I would much rather them add more to our rather scarce supply of nuanced emotes and persistent facial expressions. I'd personally really like several more sets of persistent expressions that would actually stay on rather than what currently happens where they stay on for maybe 5 seconds and then go back to that flat boring default face. More battle /cpose stances would be desirable as well, other than just the one alt battle pose. And these would be things added directly onto the existing emote system, not something that would demand a total rework of how it functions.
![]()
"Well, it's no Vana'diel, but it'll have to do..."
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


