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  1. #1
    Player
    Kona4me's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    175
    Character
    Faris Leonhart
    World
    Ragnarok
    Main Class
    Arcanist Lv 61
    They can add it to ARR without any problem.. at least out of combat if there is no solution for animation lock & make it an option (on or off).

    No running animations = less immersion!
    (3)

  2. #2
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    511
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kona4me View Post
    They can add it to ARR without any problem.. at least out of combat if there is no solution for animation lock & make it an option (on or off).

    No running animations = less immersion!
    Considering the animation movements currently are not the same compared to 1.0, I wouldn't say it would be added "without any problem". To have movement be totally different outside combat compared to in-combat means a lot of new alterations to however they're doing their current anim trees, which would probably be significant work to re-implement and then to properly test across all types/races of characters.

    In terms of immersion, I would much rather them add more to our rather scarce supply of nuanced emotes and persistent facial expressions. I'd personally really like several more sets of persistent expressions that would actually stay on rather than what currently happens where they stay on for maybe 5 seconds and then go back to that flat boring default face. More battle /cpose stances would be desirable as well, other than just the one alt battle pose. And these would be things added directly onto the existing emote system, not something that would demand a total rework of how it functions.
    (3)

    "Well, it's no Vana'diel, but it'll have to do..."