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  1. #1
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Each cinematic they have made takes roughly a year start to finish.

    We aren't just gonna get them tossed at us willy nilly. You get one or 2 with the base game. And generally 1 per expansion. Check out the blizzard games cinematics. It's the same deal there.

    People see a 1 min pretty clip in a game and don't realize how absurdly expensive and time consuming they are to make. High quality fully rendered cinematics are mind bogglingly expensive to make. How many millions of dollars did it cost to make avatar? And the majority of that cost was CG creation. WoW movie coming out next year was filmed a year ago, but they are doing EIGHTEEN MONTHS of post production stuff.

    Requests like this are so unrealistic when you realize what it takes to make them. There is a VERY GOOD reason games use their own in-game engines to create 99% of their cut scenes.
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  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,330
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Izsha View Post
    Each cinematic they have made takes roughly a year start to finish.

    We aren't just gonna get them tossed at us willy nilly. You get one or 2 with the base game. And generally 1 per expansion. Check out the blizzard games cinematics. It's the same deal there.

    People see a 1 min pretty clip in a game and don't realize how absurdly expensive and time consuming they are to make. High quality fully rendered cinematics are mind bogglingly expensive to make. How many millions of dollars did it cost to make avatar? And the majority of that cost was CG creation. WoW movie coming out next year was filmed a year ago, but they are doing EIGHTEEN MONTHS of post production stuff.

    Requests like this are so unrealistic when you realize what it takes to make them. There is a VERY GOOD reason games use their own in-game engines to create 99% of their cut scenes.
    ^Exactly. Pre rendered cinematics or FMV scenes are expensive and time-consuming to produce, time and money that could be better spent developing actual game play, with a scene that could have a pre-rendered cinematic could just have a cutscene rendered in the actual game engine for far cheaper, and pretty much has the same effect. The End of an Era trailer was different, as that wasn't even in 1.0 itself - it was hosted separately on SE's Youtube channel that a link to was added onto the 1.0 launcher immediately after 1.0 went offline.

    Also the earlier FF games kind of abused FMVs to the point it kind of made players expect all future FF games to be the same way, not realizing the whole original idea for FMVs in FFVII in the first place was just a clever way to hide data loading off the disc by the console (this is why FFVII particularly had a lot of odd FMVs of mundane events, like a lift going up and down - it was a glorified animated loading screen).

    Besides, we're meant to be playing a game here, not watching an interactive movie - you want the later, go play FFXIII.
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