But they are still missing in most of the cutscenes. That's the point.
But they are still missing in most of the cutscenes. That's the point.
I'd rather them spend money on improving the awful textures. The game itself looks beautiful, but textures on characters, clothes and objects up close, look... Not so great. Not horrible, but it could definitely be improved upon.
If I see it right , FCoB CE are still with ingame graphic, not a CGI. More polished than our standard CS, but still ingame graphic.Maybe some action scenes that doesn't involve our character could have a CGI?
But as other's have said, it would be too expensive?
Also:
The cutscene in FBoB was SE's idea and I think Yoshi didn't like want it because it would take too much resources especially for something that not many will see
T13 CS Spoiler: https://www.youtube.com/watch?v=gzymmLPmBiQ
The actual cutscene (graphics) quality is of a higher grade then what we have right now. Not sure how that can be an opinion.
What is with the trend of calling everything an opinion these days...including facts. oO
Oh, I was actually talking about:If I see it right , FCoB CE are still with ingame graphic, not a CGI. More polished than our standard CS, but still ingame graphic.
T13 CS Spoiler: https://www.youtube.com/watch?v=gzymmLPmBiQ
The CGI of Loisoix vs Bahamut
It was a joke and an excuse to use a picture from The Big Lebowski. No reason to go white knighting for his cause when I'm not attacking him or anything. Oo Please note where I even agreed and said most 2.x stuff has been bland.
But anyway, it's still an opinion. Pretty big no-brainer that the textures on 1.x were higher res than anything 2.x, but 'better' is still subjective. I did love that scene to pieces, but I don't think we need SE to go throwing time and money at SUPAH HIGH DEFINITION CGI!!!!111 for scenes to be interesting in this game. I would rather they spend that time cranking out more interesting content and a better story all around. But that's just my opinion, so your mileage may vary.
T13's opening CS has a neat combat scene done with in-game graphics. But, that's not what's being talked about.If I see it right , FCoB CE are still with ingame graphic, not a CGI. More polished than our standard CS, but still ingame graphic.
T13 CS Spoiler: https://www.youtube.com/watch?v=gzymmLPmBiQ
(What I've said below isn't very spoilery, but I'm just going to throw the whole thing in a spoiler tag anyway just in case it bugs someone.)
The out-of-engine CGI cutscene in FCoB is at the end of T12, and anytime someone posts it to youtube, SE sends a C&D to have it taken down. One video managed to slip through by having it embedded at the end of a bunch of other stuff. It's not hard to find, but I'm not going to link it here. I won't deny that it's pretty darn awesome looking, but personally, I don't feel it added much to the game or the story being told. Especially since what actually happens in the scene has to be explained to you in a normal conversational CS that follows it.
In short, the out-of-engine CGI cutscene is totally extraneous and could have been left out without changing much, if any, of the dialogue and none of the plot would have been lost. I would have honestly preferred if they had taken the money they spent on that CGI CS and instead used it to improve the cinematography and overall quality of other story cutscenes in 2.4 and 2.5. Though, in my opinion, 2.5 did have a few good ones near the end.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
i disagree... if we would have seen this whole scene (w/blood too ^_^) the first time around my jaw would still be on the floor BTW THANK YOU FOR THIS SE!!! exactly what i was talking about :P
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CGI cut-scenes are beautiful and all, but I don't believe that's what this game needs more of. Like many have stated, the cinematography of the in-game cut-scenes could use a little extra love!
This is one of my favorite scenes in 1.0 -> https://www.youtube.com/watch?v=N9fifS8Nri8 If you take the time to watch it, you will notice it is ripe with detail. The use of the camera, the NPCs, the player, and so much more expression. The camera work, alone, in many of the 1.0 cut-scenes is definitely more lively than 2.0 content.
I dont think you really know how long it actually takes to do scenes like that. Rendering time alone is staggering and it gets worse the more complicated it is. I read Cars 2 took like half a day per frame... and thats Pixar with HUGE render farms that im sure put whatever SE uses to shame. Sure SE only needs a 2-3 minute video but thats still a lot to do and invest in. There is a reason they can only do them per expansion. Not to mention the man hours it takes to set up, model, animate, light, program, and post-production stuff (compositing, music, sound fx, etc). Its just not practical.I know they are "out-of-engine" (not game play) screen shots... thats the whole point lol, im saying for the huge cut scene events like 2.55 this game would really benefit from it. Also I used to be a motion graphics designer in the past so i am well aware of the time it takes to complete such a task, i just do print design now and im working on stuff for christmas already lol. But it is far from impossible since they knew what was gonna transpire in 2.55 forever ago. Just talking about big events... not every side quest here and there.
Besides, this makes more sense with standard SP FF games since our characters are the same person. Whats the point in doing all that if all youll be doing is watching other characters at best. Honestly, in game graphics have gotten good enough IMO.
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