the most important thing i'm try to say here is that with in-game scenes we click through, or could conceivably walk away from and come back to later (except a few scenes), the sense of being there and experiencing whats happening is kinda lost because they have to lay down some generic ass background music and sacrifice timing (which is very important in even telling a joke) kinda like if you had to click through the dialog in a movie lol, the impact would be lost on a lot of things. i don't mind reading at all but for scenes that feel like they are ment to be more of a video... just go all out. regardless of how much time it take, this game will be one of SE's bigger money makers soon so it kinda warrants it.
and yes, while the vid at the end of t12 is an "extension" of the ARR intro... it is still the conclusion of the coil of bahamut and is a good example of what i'm talking about. and it wouldn't have come close to that amount of epicness if it were in-game graphics.