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  1. #21
    Player
    Ayrie's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Ayrie Lumire
    World
    Mateus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Nutz View Post
    Filtering to only show your own debuffs would work for most people most of the time, but there are situations where, for example, a WAR or NIN would want to be aware of the other one using their slashing resistance debuff, or BLMs looking for Foe's requiem, or some other synergistic debuffs.
    I think the words you are looking for are: Trick Attack.
    (0)

  2. #22
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by LineageRazor View Post
    I'm curious: How is it known that 60 is the upper limit on the number of debuffs possible on a mob when only 30 are visible? I don't necessarily doubt that it's true, but I'm wondering how it was discovered?
    It wasn't discovered, it was listed in the 2.1 patch notes when they bumped the debuff limit from 30 to 60:

    • The maximum number of statuses that can be inflicted upon notorious monsters and dungeon bosses has been raised to 60.
      * Please note, however, that only 30 will be visible under the target bar.
    This is one of the things I hope they address in 3.0 because it's maddening losing track of your debuffs in 24+ player content.
    (0)
    With this character's death, the thread of prophecy remains intact.

  3. #23
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Isn't the default position for your debuffs to be the first in the list? I'm pretty sure I haven't changed any settings for this, and all of my debuffs are always first in the list with green numbers to mark them, even when the boss bar is already full. I know there are some debuffs that don't stack and only the most recent application from any given character shows, ex: Disembowel from DRG, but even then all of the DoTs should stack.
    (2)

  4. #24
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I so desperately want separate buff and debuff bars.
    (1)

  5. #25
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    I believe there is also a limit of how many of the same debuff can be on the boss at 5. So if there are more then 5 bards, some of them will be missing on their venomous bite/windbite dots. Only way to ensure your dot stays on is to reapply it before it runs out in zerg content.
    (0)

  6. #26
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Grey_Cain View Post
    Isn't the default position for your debuffs to be the first in the list? I'm pretty sure I haven't changed any settings for this, and all of my debuffs are always first in the list with green numbers to mark them, even when the boss bar is already full.
    If your debuff is the 31+ one applied it won't show up, even if you have it toggled to display only your own debuffs. Now if your debuff is one of first 30 applied it will remain visible no matter how many other debuffs are applied so long as you keep it refreshed. However, if you let it expire and something else takes its place before you reapply it it'll become hidden. There's also the issue of the hidden 31-60 debuffs remaining hidden unless you let them expire and reapply them even if there's room for them to be displayed.
    (0)
    With this character's death, the thread of prophecy remains intact.

  7. #27
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Yeah, I noticed this when Labyrinth first came out. I wish the game would let you see your own personal debuffs/DoTs on a boss by overriding (but not removing, of course) the amount necessary when the debuff/dot slots are capped on a boss with yours.

    You CAN set it so you can only see your own debuffs/ dots, but it's a waste of DPS refreshing Dragon Kick, Storm's Eye, or Dancing Edge if someone else already has them up :/
    (0)

  8. #28
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kaitlen View Post
    There's a UI option to show your Debuffs only or show your's at the top of the list; something like that... I don't have a screenshot at the moment, but the option is there for PC users and I would assume PS4/3 users too.
    As far as I know this option also removes helpful debuff icons, such as trick attack, foes, etc.

    It really doesn't make any sense how the current system works. It should always show your own debuffs first and it's that simple. The biggest problem is that your own dots don't take display priority, which is stupid.
    (0)

  9. #29
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by CYoung187 View Post
    I believe there is also a limit of how many of the same debuff can be on the boss at 5. So if there are more then 5 bards, some of them will be missing on their venomous bite/windbite dots. Only way to ensure your dot stays on is to reapply it before it runs out in zerg content.
    I hope this isn't true. If so, every SMN beyond the fifth in a raid is, essentially, a waste of space. DoTs are pretty much how SMN does the bulk of their damage. This gets even worse when you factor in SCHs applying their own DoTs (and worse still for those bad SCH who never leveled WHM for Cleric's Stance, or are too lazy to put it up).
    (0)

  10. #30
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Given the amount of Aeros I've seen at once on Hunt mobs, I would assume no such limit. It's just whoever gets the first 60 in.
    (0)

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