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  1. #1
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Razor View Post
    The engine can easily render massive areas beautifully with high resolution textures a feat that I have yet to see another engine pull off as well thus far.
    Source.
    Unreal 3.
    CryEngine 3.
    Avalanche 2.0.
    Frostbite 2.0.

    There are enough engines out there that make Crystal Tools look like a kids toy.

    And your above statement is seriously flawed. Take a look at this screenshot.
    https://picasaweb.google.com/lh/phot...eat=directlink
    Notice the difference in the rocks just in front of me, and the sidewalk on the right. It's pretty clear to me it cannot render large sections with high resolution textures. It has a serious pop in effect due to an apparent lack of mipmap support.
    (2)
    Last edited by Aistaraina; 08-15-2011 at 08:48 AM.

  2. #2
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Aistaraina View Post
    Source.
    Unreal 3.
    CryEngine 3.
    Avalanche 2.0.
    Frostbite 2.0.

    There are enough engines out there that make Crystal Tools look like a kids toy.

    And your above statement is seriously flawed. Take a look at this screenshot.
    https://picasaweb.google.com/lh/phot...eat=directlink
    Notice the difference in the rocks just in front of me, and the sidewalk on the right. It's pretty clear to me it cannot render large sections with high resolution textures. It has a serious pop in effect due to an apparent lack of mipmap support.
    link is busted
    (0)
    If you don't think new summoner is better, you're playing the wrong game.

  3. #3
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Chocobits View Post
    link is busted
    Haha. My bad. Accidentally put it in a new album, not my public XIV album.

    https://picasaweb.google.com/lh/phot...eat=directlink

    Quote Originally Posted by Coldfire View Post
    Instead we have a ugly border between near and far and models just pop out of nowhere :P
    Above pic as proof! This should not happen when running the game at max settings...
    (0)

  4. #4
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aistaraina View Post
    Unreal 3.
    Sure is awesome having everything in a game look like a pile of feces for several seconds before the game decides to load a good texture.

    More seriously though, while Crystal Tools might not be the most advanced engine out there in terms of technical specifications, the results SE has produced both times they've used it feature artistry miles ahead of anything that uses Source or Cry3 or whatever. FFXIII may not be a good game, but the graphics blow almost every other console game out of the water, all without the noticeable texture popping or severe clipping issues most games made with third-party engines do. FFXIV may be behind PC games in general, but no other MMO out or soon to be out looks as good, and that's an important distinction.

    Just because it doesn't have as many modern features does not mean it isn't the tool best suited to the people who are using it. So far they've shown that it works for them, and it's not a commercial engine so that's all it needs to do.

    This all has very little to do with what the OP is saying though. The server dependency is unrelated to the graphics or the engine they were designed with.
    (7)

  5. #5
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tsukino View Post
    FFXIII may not be a good game, but the graphics blow almost every other console game out of the water, all without the noticeable texture popping or severe clipping issues most games made with third-party engines do.
    Instead we have a ugly border between near and far and models just pop out of nowhere :P

    The engine was just not made for MMOs or PC. The lighting is a bad joke as well as the LoD. The high detail of the characters has nothing to do with the engine(which is the only nice graphical feature this game has). The models were obviously done by designers and they did a very nice job. The coders however... oh well <.<
    (0)

  6. #6
    Player
    Kyant's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Kyant Nryasi
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Aistaraina View Post
    Source.
    Unreal 3.
    CryEngine 3.
    Avalanche 2.0.
    Frostbite 2.0.

    There are enough engines out there that make Crystal Tools look like a kids toy.

    And your above statement is seriously flawed. Take a look at this screenshot.
    https://picasaweb.google.com/lh/phot...eat=directlink
    Notice the difference in the rocks just in front of me, and the sidewalk on the right. It's pretty clear to me it cannot render large sections with high resolution textures. It has a serious pop in effect due to an apparent lack of mipmap support.
    In a later post the link was changed to this... which works: https://picasaweb.google.com/lh/phot...eat=directlink


    Let me get out my magnifying glass... wait... is that it? hmm... no. I still don't see anything. I seriously have know idea what you are talking about. The picture looks fine to me. When were graphics the deciding factor for a game? If you think that they are then get out. Also, if you were standing (in real life, mind you) on top of a bridge, and you looked down at something 300 or 400 feet away, then of course you wouldn't see it as clear as something right in front of you. You people seem to think that no matter where something is, you should be able to see every detail there is, and you can't. Not in life and not in FFXIV.

    Graphics are second to gameplay and story. The only reason you people are upset is because you hyped up the game to be something that it wasn't. You let your imagination get away from you.

    A lot of you are citing other games that have better graphics and things, but to the best of my knowledge those were not MMOs. Graphics are easier on games that are single player or multiplayer with max of what? 32 people? In an MMO with hundreds of people, it is more difficult to do graphics and I think SE did a great job. No one complained about FFXI or WoW's lack in graphics before...

    As for the delay problem, btw, I have noticable delay while on my laptop, but not while on my desktop. My desktop is much more powerful than my laptop, so I want to say that the hardware on your computer might be causing lag in addition to the normal lag. Probably because there is a lot of information going through the CPU and slower computers can't handle it as well... or something... but if you are maxing out your graphics and have lag, I suggest putting them down a notch and I think it will help reduce the lag, it did for me.
    (0)

  7. #7
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    FFXI 0n PS2 = Gimped PC graphics & gameplay experience.

    FFXIV on PS3 = Gimped PC graphics & gameplay experience.

    PC's will always outpace Consoles and so any Cross-Platform games will always be gimped for PC.
    (7)

    Papa was a rolling stone...wherever he laid his barbut was home.





  8. #8
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Aistaraina View Post
    Source.
    Unreal 3.
    CryEngine 3.
    Avalanche 2.0.
    Frostbite 2.0.

    There are enough engines out there that make Crystal Tools look like a kids toy.

    And your above statement is seriously flawed. Take a look at this screenshot.
    https://picasaweb.google.com/lh/phot...eat=directlink
    Notice the difference in the rocks just in front of me, and the sidewalk on the right. It's pretty clear to me it cannot render large sections with high resolution textures. It has a serious pop in effect due to an apparent lack of mipmap support.
    Source isn't that amazing.
    Unreal handles static meshes well and can be heavily modded
    CryEngine 3 is being used for controlled areas and small playing fields
    Avalanche... really?
    Frostbite - Low poly models to compensate for the large maps it's used on.

    Crystal engine takes advantage of the normal maps to no end to create an illusion that wins over every engine you mentioned concerning over MMO elements, not to mention the game already looks amazing when it comes to the details of every single individual model( Aka every single piece of armor or weapon). You can't put the cryengine 3 running on an MMO because it's already been designed into small scale play. You don't have 1k players in there noting the server every action they make. You have yourself and a programmed AI, let alone the amount of landscape put out into the world. UE3 isn't that much different either as it works under sections and devs have to use the same normal maps illusion to get by on the terrain and landscape. I won't get too much into detail, but, I will say this much - I feel that the world in ffxiv needs a bit of a jump start on moving npc's like in sandoria, more beastmen outside of towns working as scouts. If you kill on of the beastmen the other would run away into a dark corner of an uldahn mountain and spawn two others to give him some back up. If you kill him before then you might get an item or something. Something that speaks up a little bit of dynamic movement between the player and the atmosphere of the game.

    To be frank it's the devs behind the engine that can make the most out of it and they do just that in their own controlled environment ( being the reason why the title games under their respective engines were built in such ways as either single player, small scale multi player, or massive online shooter ( which were low poly as hell on console ).

    P.S. links busted.
    (1)