Am I the only one feeling embarrassed?
[/sarcasm]

Am I the only one feeling embarrassed?
[/sarcasm]
Thing is you really do need both kinds of players to keep an MMO alive, which is why I was excited whenever I heard Yoshi P recognized that. Wildstar's launch was incredibly rocky because it only catered to the raiding crowd. I've seen several other "casual" MMOs develop at such a slow pace that THAT drove people away because there's no carrot to chase.
The people who clear content quickly drives developers to develop faster, because they see people are interested in the content and are actually doing it. Which brings benefits to the rest of the playerbase with a steady helping of updates. However an MMO can't survive on a raiding crowd alone because, as these numbers prove, they are not the majority of paying players. It's the casual players that do take their time that tend to stick around longer. And since they're the majority, more money comes from them. That's why more casual stuff should also get made and not be ignored.
Since both crowds are essential: a healthy MMO environment has that tough raiding content for the go-getters to sink their teeth into, no matter how few in the population they are. Simply because they discover the strategies for all the content leading up to the raid content and share it with the more casual crowd. On that same token, the vast majority of people who don't raid also need meaningful and/or challenging content, just not at the same level of raids.
The true crux as a developer is how do you balance that? I think less people would be mad at the raid crowd getting attention if this game would add more meaningful medium difficulty content or more QoL content. Housing, dungeons like Qarn and DD, more inventive Fates, etc. And the raiding crowd would be happier if there was more than one giant raid at any one time that was relevant. But that's a lot of content to develop on either end, so developers are forced to pick and choose :/
Last edited by DreadRabbit; 04-23-2015 at 01:41 PM.



dreadrabbit nailed it 1000% correct
I'm speechless and don't know what to say anymore.
Want to see what people gonna say on the next page.
I really can't fathom why this discussion of who has more free time to dedicate to the game and who has more going on for them in their real life has been going on for pages. Look guys, you play how you want, when you want. If someone tries to force you to play when you can't play then give 'em the middle finger and move on with your life, perhaps blacklist them who knows? Why so much rage and anger going on here?
You're logged on a video game playing a game so if you're online, people gonna ask you to do stuff. If they get asshurt because you said no then why are you sitting here having a discussion about it? Just get over it, unfriend them or whatever and move on with your life. I see no reason for this discussion. I've had my share of players in the game who have done really unreasonable crap to me in the name of trolling or just real bad selfishness and I'm not sitting here on the forums making a statement about it.
You will find players who work well with the time you have to play the game and who respect when you need to leave, and you will find players who don't work well with your game times and game habits. Talk to and play with who you have synergy with and ignore the others.

Support changes to PvP and set the record straight lol.
I'm sorry what's a fcob. Does it drop a pony?

How bout everyone stop sucking at t9 so I can clear it and move on :P

I find it funny when people say this on T9. Just add people worth playing with on your friendlist and form premades. The fight should be down in a reasonable time. If it's *everyone else* sucking though, then I reckon the problem lies elsewhere. :P
think its evidence enough for SquareEnix to do something about content difficulty.
Or find other means of making sure players can actually clear the content at some point.
Because at the moment some try for a very long time, and finally gives up & dont want to bother again.
Wich is a shame because im pretty sure its good / interesting content.
I'd hate to be a new player from this point on & try to clear content that no one wants
to do if its too hard or to bothersome in any other form for long-time players.
Hate / flame me all you like idc, im still stuck on T9 and i got bored of keep trying,
getting new people to "train" with even if the effort was a good idea.
I want to clear it but, getting a good static team together that can
work together is harder than some of you think.
Last edited by Laughlyn; 04-24-2015 at 05:01 PM. Reason: fixed typo
I used to be Noomy...then i took shiva's Hail Storm to my knee...

No hate, no flame.
But tbh, you don't need a static to beat T9, especially not now anymore with the increase in gear and 20% echo. When I was still learning T9, I basically had no one at the same point with me. What I did? I added people that were solid at what they do/fast learners. Make your PFs to get specific kind of people. I joined Raiding Linkshells and after a week or two got it completed pretty effortlessly. And at that point there were actually less T9 parties than now on PF, at least on my server. And that was with 110-120 gear and 15% echo. The fight should still be perfectly doable with a solid PF team.
I think you should give the fight another chance and focus on finding people with a similar motivation to clear the fight. You can be pretty specific about the people you want to recruit on PF.
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