
Originally Posted by
Cynfael
While I suspect that you personally have the experience to appreciate the difference, I would be careful about talking about FFXIV end-game in this context since it's not even close, and so many people seem to be scared off of it simply because they assume that participating in Coil is tantamount to signing your e-life away.Perhaps for the server-first teams who had to min/max every aspect of each encounter to compensate for running below the "intended" item levels it was a feverish and exacting learning process, but for everyone who has since followed, it's probably one of the most casual end-games around. If people can learn to do EX Primals, they can learn and successfully execute Coil fights. I've seen some of my most "casual" friends decide one day to try Coil, gather some like-minded people, and PF/DF to help each other learn and clear each turn.
Yes, agreeing to time blocks is important for running with the same people on a regular basis, but you don't have sit there for 3+ hours multiple nights a week to progress. This isn't like old-school Korean MMO gaming where you need 21+ people to commit to 3-5 hours to down the end-game raid. It's perfectly possible to be an otherwise casual player and still enjoy the gameplay and story content Coil has to offer, and I wish that more people in general realized that they could do this, because maybe there would be less of a perceived division in the player base. Whenever I see someone swear up and down that they hate the idea of Coil and have no intention of ever doing it, what I read is "I'm going to assume that I can't do Coil, so I'm going to tell myself that it's a haven for mean, no-life players, and I wouldn't want to be there, anyway."