


Okay, I get that people have a thing against selling clears, and that's fine, but there's no way we should bring up selling clears as part of the problem of having less clears.The embarrassing part is not the data itself, it is the reasoning behind it. As others have stated, people in NA are so prone to rage quitting, me me me mentality, obscene requirements to get in a party, selling clears, unwilling to help without getting something in return, etc. etc. that it's no wonder why the numbers are what they are.
When in doubt, assume sarcasm



In most cases, you're right. However, I guarantee there are people out there that end up completely demotivated to continue looking for learning/progression parties in PF if all they ever see are sell parties.

If selling clears is such lucrative way to make money, why would the clear-sellers help others for free?

Im not going to play FFXIV competitively. I play for the story and to complete new content with my wife FOR FUN. We enjoy doing end game raids and getting gear FOR FUN. I have no interest in "competing" with other servers for something so minimal. Especially since there's no "server" bonus.

Well, one of you is gonna have to carry me through then. So who's it gonna be?
I also need some gil. Fork it over, you over achievers.![]()


Tonberry representing, looks like we are actually a pretty good server. Never regretted transferring from NA.



Pretty sure someone's said it before, but basing it on my own experience playing with Japanese players on various mmos, the advantage they have over us is that 80% of NA/EU players whine, rage quit and throw fits if it's not done in a single run or if someone makes a simple mistake or they just don't have any interest in learning and expect to be carried, which ends up bringing down good groups. Japanese players tend to actually stick with it and learn the fight (from my experiences at least, maybe not all, but a good portion do). I've yet to see JP players ragequit over a single mistake like NA/EU players do or expect to be carried.
Another example of how NA/EU players are bad, remember Steps of faith? lol Such an easy fight but such stupid people not listening making it "hard" and wiping for hours.
Tl;dr - NA/EU players are lazy, "WE DIDN'T WIN ON A SINGLE TRY? /LEAVE", "OMG YOU SUCK FOR A SIMPLE MISTAKE! /LEAVE" types of people. JP put in more effort to learn a fight and don't expect to be carried.
This ^Perhaps there would be more raiders if people were more willing to help each others out.
I for one would like to raid, but the harsh treatment people do get when trying to learn keeps alot of people away from trying to raid.
I am a good learner and learn fairly fast, but with all the "1 fail = kick" people out there, how would anyone even manage to learn? Watch a tutorial video? Sure, but that won't really help when you are actually in there.
I learn fights extremely quickly, even while the fight is going on too, but theres too many "Don't have fight on farm? Kick" people out there to even try :/ Not to mention the hordes of bad people who refuse to learn too lol I got SO many of those trying to clear t5, even got a pt of people who claimed they "beat this and will get us the win", all of them made tons and tons of mistakes like they've never done the fight, it wasn't even simple mistakes that even the most experienced person can make, it was "I've never done this fight but hope you guys will carry me through it" mistakes.
Theres a few fights I've yet to clear because the furthest I've gotten is almost to the end, but most people see that as "never done the fight before" and won't even give me a try. Even though it's about 10 seconds of typing to explain the final part lol
Last edited by Obysuca; 04-22-2015 at 07:41 AM.


Americans, NA place a high value on individuality rather then the team. Meaning they like fights where they doing something special or alone can change the course of the battle. Most Coils, most encounters and most of the class skills are not that powerful enough to make the skill-set of said players better. Its culture, Japanese players work way better together because they are less about individuals and care more working as a single unit.
We want to be the thing that wins and changes the fights. However many encounters, especially the Final Coils are all about the team.
In older games, a single good player could change a fight and make you win. However in this game a single player can't pull through and do all the mechanics for other people.
If you see the content focus on less on teamwork and more on individual power I bet you will see Japanese players failing.

Download speed have barely anything to do with lag. It's all latency.
MMOs are very playable with little to zero problems with a 1mbps download.
If you're lagging its because your latency is high, or the server is having problems(which is way more probable).
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