Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast
Results 71 to 80 of 91
  1. #71
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    No, it would be incredibly broken because PLD has infinite MP and can just tankswap for the cast. Raise has a large MP cost because the group is meant to be punished when someone messes up. SMN, SCH and WHM all lose a huge chunk of MP, and so should any class that needs to raise.
    (1)

  2. #72
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by VargasVermillion View Post
    Curious as well, most PLDs don't spec strength from what I've seen, I assume WAR gets away with it easier because it's easier to meet hp requirements with defiance.
    The HP requirements of WAR and PLD have nothing to do with Defiance or Shield Oath. Both skills scale exactly the same in terms of eHP.
    (1)
    Last edited by Alphras; 04-22-2015 at 10:04 PM.

  3. #73
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    There's a lot of armchair theorycrafting in this thread from people with limited to no experience in FCoB.

    1) Playing WAR *perfectly* they can MT anything almost as well as PLD in many cases. Each jobs has their own advantages depending on the situation. There are some fights where MT WAR is actually better in terms of mitigation. I agree that Hallowed Ground is OP as hell though. The fact that very few players can play WAR perfectly contributes to the false belief that it's an inferior main tank to PLD. If I MT'ed T13, I'd have to spend more though planning my IB and Infuriate usage along with the cooldown rotation. I can tank T13 on PLD while watching netflix.

    2) More OT utility is NOT trivial. If you keep full uptime on both Eye and Path and have a OT PLD in full dps gear, you will lose hate. MT WARs need to manage their enmity better because Halone combo in Sword Oath is still a lot of enmity. It's not EZ as 123 for WAR.

    3) If you are a WAR and don't think IB is an amazing skill you should probably go play PLD. On demand mitigation is amazing when you use it properly. Every ~20s you can get an 300 potency attack with an 800-1200 heal + 20% mitigation for 6 seconds. In the last phase of T13 a MT WAR can IB right after Earthshakers, giving them 20% mitigation for the tempest wing damage as well as the ensuing flare breath right after. PLD cannot afford to use CDs for that. A MT WAR in T8 Savage is also very good because they can pick up all the homing missiles and IB all of them since they come out pretty regularly.

    Vargas also makes a good point because the meta favors WARs sacrificing a lot of HP for more strength because they simple do not need that much as OT. A lot of times you see WARs with 10k HP in defiance for FCoB pre-echo, which is obviously much harder to heal than a 9k HP PLD in Shield Oath. If you gear a WAR to properly be a MT, they'll have substantially more.
    (0)

  4. #74
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SpookyGhost View Post
    quote
    Yes sorry I was mixing up Eye and Path lol. The one that never needs to be touched, if it isn't needed would be Path.

    Also, solo tanking T13 as War has been attempted by I believe it was Xenosys, and as far as I'm aware, even he couldn't do it. Perhaps it'll be easier now with the Echo, but pre-echo, it just hasn't been done, and there IS a reason for that.

    And stoxastic, no, I wont be going and playing a Pld, but I'm also not going to praise Inner Beast like it's the king of all mitigation just because it can be used 'frequently'. It's a great skill for what it is, and it's big for Warriors sure, but too many people give it too much credit as if it's all a Warrior ever needs, and that just because they have it, they don't need to be looked at, at all anymore. Getting really tired of seeing the "But you have Inner Beast!" argument coming up anywhere War tweak stuff is mentioned.
    (0)
    Last edited by Ditto; 04-23-2015 at 06:17 AM.

  5. #75
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ditto View Post
    Yes sorry I was mixing up Eye and Path lol. The one that never needs to be touched, if it isn't needed would be Path.

    Also, solo tanking T13 as War has been attempted by I believe it was Xenosys, and as far as I'm aware, even he couldn't do it. Perhaps it'll be easier now with the Echo, but pre-echo, it just hasn't been done, and there IS a reason for that.

    And stoxastic, no, I wont be going and playing a Pld, but I'm also not going to praise Inner Beast like it's the king of all mitigation just because it can be used 'frequently'. It's a great skill for what it is, and it's big for Warriors sure, but too many people give it too much credit as if it's all a Warrior ever needs, and that just because they have it, they don't need to be looked at, at all anymore. Getting really tired of seeing the "But you have Inner Beast!" argument coming up anywhere War tweak stuff is mentioned.
    Except solo tank T13 as WAR has been done pre-echo, and it doesn't look any more difficult than on PLD. They even had a faster clear time: http://www.twitch.tv/sartii/v/4082936

    Inner Beast is amazing because it's the same mitigation as Rampart, but you have it for every big hit along with one of Vengeance/Thrill of Battle/Foresight/Convalescence. You have at least an equal (sometimes stronger, but also shorter duration) equivalent of every PLD cooldown except Hallowed. IB = Rampart. IB+Vengeance = Sentinel. IB+Thrill isn't directly equivalent to Bulwark, but will mitigate around the same amount on one hit. The one advantage PLD has over WAR is Hallowed, but that only gets used twice and it's definitely not required, especially since WAR's cooldowns are much shorter so you'll have them all for the first, third and fifth Akh Morns, unlike Sentinel's 180s and Bulwark being useless.
    (2)

  6. #76
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Alphras View Post
    The HP requirements of WAR and PLD have nothing to do with Defiance or Shield Oath. Both skills scale exactly the same in terms of eHP.
    Well I heard the minimum hp for PLDs was 9000, WARs 10500 for FCoB, If I'm to spec 30 strength on PLD and use 2 strength accessories I ended up with less on the PLD but with WAR on the same set up I could reach the 10500.
    I'm sure i meet both of them now but this was back when I was using 1 soldiery piece and had a few unupgraded poetics pieces.
    Still I hear most PLDs don't spec strength, is there a reason why?
    (0)

  7. #77
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    You are comparing the supposedly required HP of MT and OT (that is what these numbers are). This has nothing to do with Defiance.

    10500 would be really low for a WAR MT in T13.

    Edit:

    Quote Originally Posted by Launched View Post
    Except solo tank T13 as WAR has been done pre-echo, and it doesn't look any more difficult than on PLD. They even had a faster clear time: http://www.twitch.tv/sartii/v/4082936
    Does the WAR in the VID really have 9688 hp in Defiance? That is ballsy xD. So much for "HP requirements".
    (0)
    Last edited by Alphras; 04-23-2015 at 07:46 AM.

  8. #78
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Launched View Post
    Except solo tank T13 as WAR has been done pre-echo, and it doesn't look any more difficult than on PLD. They even had a faster clear time: http://www.twitch.tv/sartii/v/4082936
    Figured it'd be Layla Bell, he's a really great WAR. Good stuff.
    (0)

  9. #79
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Figured it'd be Layla Bell, he's a really great WAR. Good stuff.
    ^ yup, Layla is really beast, amazing player~

    Quote Originally Posted by SpookyGhost View Post
    Also, I've yet to see a PLD OT parse out-do a WAR, despite all the apparent math that shows it should. I'd like to see one, though, I'm interested in the numbers PLD can push. That is, in a fight, not on a dummy.
    also dis so true
    (0)
    Last edited by Gildarts; 04-23-2015 at 03:19 PM.

  10. 04-23-2015 04:59 PM

  11. #80
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    So when would a tank be able to raise people uninterrupted while doing its job?

    A tanks role is to prevent your party dyeing and control the mobs it should not have raise
    Because people should not be dyeing if tank is doing its job.

    What pld do need however is a emergency cover all skill to be linked with hallowed ground
    making party immune to most things for 10 secs.
    (0)

Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast