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  1. #1
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by kyuven View Post
    And do you remember how people would devise macros for switching gear mid-battle, going so far as to switch gear between attacks?
    I would use 3 macros to cast a nuke as a BLM in FFXI, a few of the slots I changed in the first macro and again later to get my HP down for the ring latent effect.

    We don't need to go to that extreme, but you already have many people that have alternate gear sets for the same job, to meet accuracy/HP needs at higher content or do more damage at easier content.

    I would like at least a couple pieces of gear that don't get replaced every other major patch.
    (1)

  2. #2
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by StouterTaru View Post
    We don't need to go to that extreme, but you already have many people that have alternate gear sets for the same job, to meet accuracy/HP needs at higher content or do more damage at easier content.
    Her point is moot anyway since FFXIV doesn't include in-battle gear swapping.

    FFXI went overboard on this kind of gear, most likely due to the level cap not increasing for .. what? 7 years? Something like that?

    FFXIV need not have this problem. If the special effects were limited to a particular gear slot, maybe job-specific rings, or your job-specific body and leg pieces or something like that, it'd be fine. The effects would have to not be outrageous, but ok that's fine. If an effect ends up being too good, you nerf it back into line. It's very simple.

    The assumption that X gear will be required to perform Y piece of content pre-supposes that overpowered gear will stay overpowered.

    Some random guy stating outrageous gear requirements to do a particular piece of content will NEVER go away. Ever. This guy exists whether gear is interesting or not, so let's make gear interesting.
    (2)

  3. #3
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Callinon View Post
    Her point is moot anyway since FFXIV doesn't include in-battle gear swapping.

    FFXI went overboard on this kind of gear, most likely due to the level cap not increasing for .. what? 7 years? Something like that?

    FFXIV need not have this problem. If the special effects were limited to a particular gear slot, maybe job-specific rings, or your job-specific body and leg pieces or something like that, it'd be fine. The effects would have to not be outrageous, but ok that's fine. If an effect ends up being too good, you nerf it back into line. It's very simple.

    The assumption that X gear will be required to perform Y piece of content pre-supposes that overpowered gear will stay overpowered.

    Some random guy stating outrageous gear requirements to do a particular piece of content will NEVER go away. Ever. This guy exists whether gear is interesting or not, so let's make gear interesting.
    Exactly. This game does not have gear swapping so none of that is relevant in the least. The devs already said this game won't have gear swapping.
    (0)