Quote Originally Posted by Whocareswhatmynameis View Post
Turns 10 and 13 will be nerfed the hardest by the echo. Turn 10 people will prob survive tether if only 2 people stack now. Turn 13 people will prob only get 2 flattens in first phase, and be able to survive 2 stacks of flare star with minimal to no mitigation in second phase. Not sure if the echo will be enough to skip the last ahk morn in last phase, im thinking it wont be for most players.

Turns 11 and 12's difficulty will be unchanged for the most part.
My group's been pushing 2 flattens in the first phase for a long time, and avoiding the last akh morn in our last few clears.

Surviving 2 stacks of Flare Star is only really an issue when someone is weakened or isn't topped off.


Quote Originally Posted by LunaHoshino View Post
I just don't see why it was needed at all. It's still the current endgame-- there's nothing beyond it to encourage people to get through it for yet, so why does it need Echo already?
Because they're trying to catch people up to current endgame. It happens every time.

Just click off the echo if you want to do without. o.o

Quote Originally Posted by AdamFyi View Post
Toggling off the echo doesn't change the mechanics to the way it was before the nerfs. Echo =/= mechanic nerfs.
There was only one mechanical change, and I actually like that change. My group's been having to hold back on pushing the second gigaflare for awhile now because of the third add spawning regardless. Tethered gigaflare = good times!

Quote Originally Posted by Gardes View Post
You just don't get it man! You're either born with a static or you're screwed over and be forced to go through the pug wheel without ever being able to form connections! Those with statics won the genetic lottery, just like the jedis and their midichloroforms or whatever!
I laughed harder than I should have. xD