The coil is strong with this one.You just don't get it man! You're either born with a static or you're screwed over and be forced to go through the pug wheel without ever being able to form connections! Those with statics won the genetic lottery, just like the jedis and their midichloroforms or whatever!
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Apologies to the both of you, I should have been a bit more clearer. I was replying to a post that was posted before the patch notes went live, and we were still discussing about possible nerfs to mechanics. They seem to be implying that clicking off the Echo removes all mechanic nerfs, which is false. Clicking the Echo off does not restore the mechanics to their pre-nerf state as seen in SCoB. As much as I like the pre-nerf SCoB, it would be horrible in the DF with or without the Echo. o:
We talking about FCoB not SCoB. In Final coil clicking off echo does undo all nerfs because they didn't change anything else.Apologies to the both of you, I should have been a bit more clearer. I was replying to a post that was posted before the patch notes went live, and we were still discussing about possible nerfs to mechanics. They seem to be implying that clicking off the Echo removes all mechanic nerfs, which is false. Clicking the Echo off does not restore the mechanics to their pre-nerf state as seen in SCoB. As much as I like the pre-nerf SCoB, it would be horrible in the DF with or without the Echo. o:
And as far as I'm concerned, it speaks volumes thus far that they didn't feel the need to bring on mechanical nerfs. Considering what happened to SCoB, but I wouldn't be surprised if we see something next month potentially, now that it's open in DF.
I suspect it's going to be T10 and T12 that get hit, maybe one potential nerf that could be done to T11 without outright breaking it as a fight. But I really don't see how they can ease the mechanics of any of the fights without outright destroying any challenge they may pose.
Why would 10 and 12 get hit? If anything, 11 is the most likely to get hit because of the sphere/cube reductions since there's no guarantee with DF that you'd get a mix of caster/physical (even though it's not 100% needed).I suspect it's going to be T10 and T12 that get hit, maybe one potential nerf that could be done to T11 without outright breaking it as a fight. But I really don't see how they can ease the mechanics of any of the fights without outright destroying any challenge they may pose.
SCoB fights were designed in a way that no amount of echo or overgearing would make the fight easier because it was so mechanics oriented. Doing more dps, having more hp buffer, etc etc does not help deal with blighted or shriek or all of that.And as far as I'm concerned, it speaks volumes thus far that they didn't feel the need to bring on mechanical nerfs. Considering what happened to SCoB, but I wouldn't be surprised if we see something next month potentially, now that it's open in DF.
I suspect it's going to be T10 and T12 that get hit, maybe one potential nerf that could be done to T11 without outright breaking it as a fight. But I really don't see how they can ease the mechanics of any of the fights without outright destroying any challenge they may pose.
FCoB fights are designed that it helps in some way when you upgrade your gear or echo increase.
I'm hoping they don't. But yes, yours is actually the single most likely nerf to one of the turns, now that I think on it.
As for the others, it's based on what happened to Second Coil. Blighted Bouquet for instance used to straight up destroy you for doing it wrong, now most everyone who's topped off can power through it if they make a mistake. The Coil was made significantly more forgiving, and any nerfs brought up on FCoB will likely be similar, designed to be more forgiving. My guess is some things that caused stacks to accrue may be looking at some time on the chopping block.
And yes, I realize this, FCoB is designed on the whole to punish you for poor play in a way that you can recover from (unless you've messed up a lot).SCoB fights were designed in a way that no amount of echo or overgearing would make the fight easier because it was so mechanics oriented. Doing more dps, having more hp buffer, etc etc does not help deal with blighted or shriek or all of that.
FCoB fights are designed that it helps in some way when you upgrade your gear or echo increase.
Last edited by Wournsfeik_Untawhasyn; 04-22-2015 at 03:27 AM.
I get the feeling that you're not actually reading the post. SCoB was used just as an example. What I said was more to an 'if FCoB were to receive nerfs to the mechanics'. The topic is still up to debate because there is a slight chance that SE might potentially adjust the fights in future patches.
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