For what it's worth, people have been surviving 2 stack tethers and pushing 4 Akh Morns for a while. More groups may be able to get away with it now but it's hardly something new.Turns 10 and 13 will be nerfed the hardest by the echo. Turn 10 people will prob survive tether if only 2 people stack now. Turn 13 people will prob only get 2 flattens in first phase, and be able to survive 2 stacks of flare star with minimal mitigation in second phase. Not sure if the echo will be enough to skip the last ahk morn in last phase, im thinking it wont be for most players.


We did that already. We even had tanks surviving 3 stacks of Flare Star.Turns 10 and 13 will be nerfed the hardest by the echo. Turn 10 people will prob survive tether if only 2 people stack now. Turn 13 people will prob only get 2 flattens in first phase, and be able to survive 2 stacks of flare star with minimal to no mitigation in second phase. Not sure if the echo will be enough to skip the last ahk morn in last phase, im thinking it wont be for most players.
Turns 11 and 12's difficulty will be unchanged for the most part.


its 10% and doesn't increase.
If there are 4 DPS roles that is 40% more dmg, or 2/5th of a player.
2 healer roles which means 20% more heals or 1/5th of a player.
(HP doesn't really count, in this as groups don't share a collective HP pool...although that would be a cool mechanic in a boss fight >_>)

Except that;
T12; only hard part used to be pushing 4 bennus. Even the gear made it easier but now it's really trivial.
T13; the hardest thing was the amount of damage each little mechanic did, micro-management and the dps checks. The echo buff basically made all these threee parts significantly easier. You can also now push more dps without fearing Giga+3rd add on P2 (which is a good change though).
10% echo=/=10% easier. The amount of handicap is actually higher than 10%.
Anyways, I guess it's time to farm and boost the FC today lol.

You are viewing this from your PoV. Think from the pov of someone who doesn't actually raid or have a static for that manner. There will still be a high % of fail in general parties trying to attack fcob. It's a big deal for farm parties that can actually farm but for the common player stepping into fcob for the first time or trying to learn...it's minor at best. Dance>stats(yes im talking about ilvl requirement)>skill in that order.Except that;
T12; only hard part used to be pushing 4 bennus. Even the gear made it easier but now it's really trivial.
T13; the hardest thing was the amount of damage each little mechanic did, micro-management and the dps checks. The echo buff basically made all these threee parts significantly easier. You can also now push more dps without fearing Giga+3rd add on P2 (which is a good change though).
10% echo=/=10% easier. The amount of handicap is actually higher than 10%.
Anyways, I guess it's time to farm and boost the FC today lol.
Am I forgiven....


Mhm. Well. T9 has like 20% echo and I still see people doing less DPS than an ilvl 110 without echo. I can tell because I'm the tank and I'm the one who suffers these terrible Reavensbeaks. I can pretty much expect the same here. Echo seems to spoil DPS to go lazy. FCOB still requires to play your class in an optimal way. For some groups, even with echo, these struggles will still be there, sadly.Except that;
T12; only hard part used to be pushing 4 bennus. Even the gear made it easier but now it's really trivial.
T13; the hardest thing was the amount of damage each little mechanic did, micro-management and the dps checks. The echo buff basically made all these threee parts significantly easier. You can also now push more dps without fearing Giga+3rd add on P2 (which is a good change though).
10% echo=/=10% easier. The amount of handicap is actually higher than 10%.
Anyways, I guess it's time to farm and boost the FC today lol.



Woot pony drop increase, i'll finally get the last 3 i need
Unless they just increased the drop by 1% >_>
No dyeable Moogle Cap .....

That may be. Mostly the people still stuck at T9 are there for pure performance issues; either the mentioned lackluster dps, mechanic handling or finding a proper group to do it with. I'm not counting people new to the game or raiding, but rather those people who are stuck at the instance for months.
Overall I have pretty mixed feelings about the echo in general. While it's now easier to go farm and I can generally play them more easily with a group of not so hardcore frands now, it also rewards complacent people who do not pull adequate dps as you mentioned. I think there should not be lazy people in an instance regarded as the current hc end-game in the first place. I've already seen MNKs with 200ish dps in the FCoB. O__o
That is just my opinion though, gratz to anyone just getting into the FCoB now. Hope it's as much for you as it was for me.
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