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  1. #131
    Player
    MrSeras's Avatar
    Join Date
    Apr 2014
    Posts
    9
    Character
    Belius Breaks
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Oh god, if the echo is going to bother the top tier's so much, then just turn it off and get on with your gaming life. The content was a wall, sure, but on the release of new stuff, you just want to move people forward and keep the material relevant and keep them subs going. Ultimately, hardcore players only make up less than 10% of the population if that.
    (1)

  2. #132
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MrSeras View Post
    Oh god, if the echo is going to bother the top tier's so much, then just turn it off and get on with your gaming life. The content was a wall, sure, but on the release of new stuff, you just want to move people forward and keep the material relevant and keep them subs going. Ultimately, hardcore players only make up less than 10% of the population if that.
    Can't tell if you're trying to troll, or just didn't read the topic. I'm going with the latter. Since it doesn't look like you took the time to read the topic, most of us are not against implementing the Echo in FCoB and it has been said countless times within this topic including by some of these 'hardcore' players. Nerfing the mechanics are an entirely different story. Some of us here can't see them do much to the mechanics because of how few and how simple yet complex they are. o:
    (0)

  3. #133
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    How about another upgrade to zodiac weapon? Item level 145, yes please!!

    Apocolypse Tera and Nirvana Tera here I come!!!!
    no ty.

    Stay done, relic, so I can delete you in heavensward.
    (0)

  4. #134
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    without defend the nerf, most of the past nerf was about capacity that was extremely punishing if you didn't pay attention. more important it generally in the first turn that the nerf come. do they are needed? probably not for a static. but that the point, at this moment, they only want a maximum of person be able to experience this content. they don't really care if people do it with a static or not.

    my main concern about the raid of FF14 soo far are 2 thing that was over used for increase the difficulty of the content artificially, the scripted fight and the "instagib" capacity. the second are there for make sure we don't ignore the first, making the combat dull when you do the script. but the question there is.... do it is still a fight... isn't more a Dance Dance revolution game? we are not reacting, but anticipating the capacity of the monster and for me that a huge trouble. most of the fight follow a script that repeat itself over and over and over and over. where one error from one member can often lead to the death of the whole raid.

    what the point? do it test the capacity of the group? or the capacity of each to follow a script? in ancien game you had script... because, let's be honest, they are needed, but even if one person was doing an error, if the group was good, it was possible to cover for it. in FF14 it's not possible, one person do one error and most of the time it will lead to a wipe.

    ps: i will not talk of the learning curve that are simply way too bad! making hard for new player to really understand hl mindset without spend countless day at wipe over and over and over. because you jump from an easy content to a hard content like it's nothing. it's like walking in poney land and suddenly be throw into battle royal.... let's hope that with heavenward they will correct this .
    (2)

  5. #135
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    the problem is: the very most of the playerbase are simply bad and has no idea how their choosed class works. plus they don't want to work even a little bit to clear the content. but somehow they want to clear coil. look how many people stuck at t9. we built a new group with only 2 people who had a t9 kill. the other 6 were new. and we cleared it within 4 days (we were raiding 3 hours one day, so 12 hours in total). and we didn't used voice chat... 3 days for t10, 2 days for t11... now we start with t12^^

    we are just normal players, a few evenings of 3 hours can everyone spend to clear the content... sadly most people are simply too bad and that has nothing to do with hardcore or casual and how much time you have for playing.
    (2)

  6. #136
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sapphic View Post
    Some are against nerfs because they want to clear it at its original difficulty. SCoB Nerfs took away the majority of the challenge and some resent how far they did go because they were unable to experience it properly.
    I'm still angry that I never got to experience un-nerfed Second Coil. I would love to have challenged it at its original difficulty, but unfortunately, I didn't start playing until late enough that by the time I was able to unlock Second Coil, it had already been nerfed. It's completely unfair that people who start playing the game later on have no choice but to play the nerfed version even if they don't want to. It's essentially screwing over everyone who wasn't there when the content first came out-- which is a lot of people.

    I'm really hoping that we don't get any nerfs or Echo tonight because I'm still working on Final Coil and want to complete it as it was meant to be experienced, without any nerfs.
    (0)

  7. #137
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Tint View Post
    the problem is: the very most of the playerbase are simply bad and has no idea how their choosed class works....
    mostly because before coil, they are never really tested... most of the content outside Coil is way too easy. most of the playerbase don't have the experience needed for coil. it's a problem of learning curve and the challenge offered outside coil. the dungeon are a joke. you don't really need to have a lot of skill for beat them, most of the time when they come out you already have far better gear than needed. how you want this playerbase to become better? they can't! because the only change exist into coil. where the first error = wipe.

    Quote Originally Posted by LunaHoshino View Post
    I'm still angry that I never got to experience un-nerfed Second Coil. I would love to have challenged it at its original difficulty, but unfortunately, I didn't start playing until late enough that by the time I was able to unlock Second Coil, it had already been nerfed. It's completely unfair that people who start playing the game later on have no choice but to play the nerfed version even if they don't want to. It's essentially screwing over everyone who wasn't there when the content first came out-- which is a lot of people.

    I'm really hoping that we don't get any nerfs or Echo tonight because I'm still working on Final Coil and want to complete it as it was meant to be experienced, without any nerfs.
    most of the nerf on the first coil (with the echo) did concern ADS on T1, the rest was nerfed with the better gears and the echos. the change was about the paralyze attack. before it was during more of 15 second and was impossible to dispel
    (0)

  8. #138
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    you know... you can remove the echo boost. by just clicking on it.
    Thats what I always do!
    (1)

  9. #139
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by AsahinaMyLove View Post
    you know... you can remove the echo boost. by just clicking on it.
    Thats what I always do!
    Clicking off the echo doesn't remove the actual nerfs. You are still playing a gimped version of the original raid.
    (4)

  10. #140
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by silentwindfr View Post
    my main concern about the raid of FF14 soo far are 2 thing that was over used for increase the difficulty of the content artificially, the scripted fight and the "instagib" capacity.
    Interestingly enough, FCoB has a lot of it but it can be worked around through party communication. Heck the mechanics are more reaction based because of how much RNG is involved. Heat Lightning and Nanospore Jet come to mind here. You can recover from player deaths as well (I've done so in T11 farms when people start to get tired and mess up), but it makes the fight harder, especially T12's final phase. Nonetheless, it is recoverable.

    Quote Originally Posted by LunaHoshino View Post
    It's essentially screwing over everyone who wasn't there when the content first came out-- which is a lot of people.
    Because me getting to experience the story needs the fights to be nerfed > new plebs that just started the game and are looking for some challenge and fun. /s

    I was one of the lucky people who managed to experience and clear up to T11 pre-nerf. I really hope they don't bloch FCoB too much if they do decide to nerf it. I'm fine with echo, but I didn't like how they handled SCoB. I mean the nerfs were justifiable because of the whole DF setting, but I don't see why they had to nerf things like Blighted Bouquet. All you had to do was stand still till it blows over.
    (0)

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