My pet hate is when a white mage uses Medica 2 on a party where 2 people drop to 70% hp and 1 drops to 90%, then they cry at the bard for Mage's Ballad. So I'd be happy wiping lots whilst WHM's learn they have other spells to use!


In cases like those, it definitely stands that Medica II isn't a good ability to use. However, in Final Coil, there's at least one instance in each turn where the entire party is taking tons of damage, and often in relatively frequent occurrences (as often as once a minute). Medica II is great for those.
Strangely enough, this thread is asking for ideas on what mechanics for new fights, so me saying I'd like a boss that instantly kills WHM's using Medica 2 more than once per 3 minutes, is perfectly valid. I am also entirely aware of T13 and how it works, so my question would be; why're you insisting on pointing out the validity on using a spell in fights that currently exist? We're stating wishes for new encounters, not editing existing ones.In cases like those, it definitely stands that Medica II isn't a good ability to use. However, in Final Coil, there's at least one instance in each turn where the entire party is taking tons of damage, and often in relatively frequent occurrences (as often as once a minute). Medica II is great for those.
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