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  1. #1
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50

    Boss Fight Mechanics

    Here's a question: what type of boss mechanics would you like to see in FF14? I'm very interested in reading what other people think.

    Like any other MMO, FF14's bosses tend to share similar mechanics. Don't get me wrong, I'm aware there are many unique and interesting mechanics in fights like turn 5, 9 and 13. But there are also many, IMO, overused mechanics in them too... for example t13's gigaflare; a AOE move that you deal with by doing the basic stack/put up defensive cooldowns thing, which gets boring.

    In my opinion, Steps of Faith was a step (get it?) in the right direction. The only thing that made it less "fresh" feeling to me was the cannons, because they have been used for a boss before.

    In the future I'd like to see something similar to SW:TOR's "Terror from Beyond" where you jump between platforms depending on the phase. Here's a video of it. Skip to 4:40 to see what I mean. The original SOA was also very fun, back in the day. It had a very interactive environment.

    The reason my examples are from SW:TOR is because I use to do hardcore/server first progression on it. I enjoyed a lot of their mechanics and sometimes miss them. You don't need to use examples from other games...
    (2)
    Last edited by Elim; 04-21-2015 at 06:21 AM.