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  1. #11
    Player
    Koenignovi's Avatar
    Join Date
    Nov 2013
    Location
    Where ever that pink Lalafell lives... She's the best!
    Posts
    93
    Character
    Zephyr Discooperire
    World
    Siren
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dhex View Post
    I'd like bosses that made us think about our skill utilities; having bosses be immune to everything really ties your hands as a player and shows a lack of depth to the current encounter design.

    Paladin: Silence, Stun, Pacify, Blind
    Warrior: Stun
    Bard: Silence, Bind
    Black Mage: Slow, Gravity, Sleep, Bind
    Summoner: Stun, Bind
    White Mage: Stun, Gravity, Sleep, Knock-back
    Scholar: Silence
    Ninja: Silence, Stun
    Dragoon: Stun (x2), Slow
    Monk: Dispel, Stun (x2), Slow (Frontal)

    Lots of skills listed here either don't get used or they're piled on as free extra damage (if they have a damage component) because the boss is "immune" to status effects and debuffs.
    Though it is just one debuff, I don't see Pacify used too often against bosses or in strategies for meaningful fights... I also feel the same with the debuff Slow. Both of these abilities are nice to have for trash but again are not used to help in many meaningful fights in the game.
    (0)

  2. #12
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I would like to see more dynamic platformish things going on during boss fights. Like maybe you fight some ancient horror that's chained up in a vault, but it's on a platform that has to be raised periodically by spinning these giant gears, and to do that people have to jump up on them and start running in place as the gear turns, while other people deal with the adds.
    (2)

  3. #13
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Koenignovi View Post
    Though it is just one debuff, I don't see Pacify used too often against bosses or in strategies for meaningful fights... I also feel the same with the debuff Slow. Both of these abilities are nice to have for trash but again are not used to help in many meaningful fights in the game.
    That's the point.

    They're not used because they have no effect; devs. made bosses immune to them because they can't have "interesting" fights if you're able to Slow cast bars, Stun abilities, or prevent abilities with Pacify. They are purposefully limiting our ingenuity and agency to directly control endgame encounters and impose a choregraphy style of play - rather than allowing us to utilize our abilities and force them to create a more in-depth set of mechanics or complex game-play meta.
    (0)

  4. #14
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Koenignovi View Post
    Though it is just one debuff, I don't see Pacify used too often against bosses or in strategies for meaningful fights... I also feel the same with the debuff Slow. Both of these abilities are nice to have for trash but again are not used to help in many meaningful fights in the game.
    Pacify's main problem is that the current only source of it is tied to RNG. If Pacify wasn't tied to RNG it would probably join Silence in how it is used. In several boss fights a lucky Shield Swipe proc can be in effect a 4th Stun.

    Both Blind and Slow suffer primarily from how resistance builds. A 20 seconds out of 80 up time does not make applying them very worthwhile.
    (0)

  5. #15
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    More Dynamic fights with randomized strategies and more dynamic play. Not so static, always the same. There should be many ways to kill the boss and players should be rewarded for finding different ways to kill it.

    Example: Raiding/Grouping in EQ2.

    Fights should no longer "lock" you in the room, but you should get penalties for rezzing.
    (2)

  6. #16
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I want it so that all members shared HP. Meaning if someone gets hit then everyone gets hit. If one person dies then they all die
    (1)

  7. #17
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by myahele View Post
    I want it so that all members shared HP. Meaning if someone gets hit then everyone gets hit. If one person dies then they all die
    So Dark Souls MMO?
    (0)

  8. #18
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    I would like bosses to insta kill any whitemages using Medica 2 more than once every 3 minutes.
    (0)

  9. #19
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Darra View Post
    I would like bosses to insta kill any whitemages using Medica 2 more than once every 3 minutes.
    If that were the case, wipes in Final Coil would be that much more common. Just sayin'.
    (0)

  10. #20
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Boss in this game more into muscle memory, this is from my personal perspective.
    Once you remember the step, you can dance
    (0)

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