
Originally Posted by
Dhex
I'd like bosses that made us think about our skill utilities; having bosses be immune to everything really ties your hands as a player and shows a lack of depth to the current encounter design.
Paladin: Silence, Stun, Pacify, Blind
Warrior: Stun
Bard: Silence, Bind
Black Mage: Slow, Gravity, Sleep, Bind
Summoner: Stun, Bind
White Mage: Stun, Gravity, Sleep, Knock-back
Scholar: Silence
Ninja: Silence, Stun
Dragoon: Stun (x2), Slow
Monk: Dispel, Stun (x2), Slow (Frontal)
Lots of skills listed here either don't get used or they're piled on as free extra damage (if they have a damage component) because the boss is "immune" to status effects and debuffs.