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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by BlaiseArath View Post
    You have turned an MMO into a solo game, and that's what will lose players the fastest. When you feel like your companions are pointless or are forced to disband with them just to do your daily roulette's... it leads to a very sad experience.

    (Also, a lot of butthurt Tags in this thread)
    REasoning behind that is they want players to add to the pool queing for the lower level dungeons to make it easier for new players to find a party to clear said content. If they made them queable as a party it would reduce immensely the pool of players to fill parties for new players thus increasing exponentially the que times for them.
    (1)

  2. #2
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sapphic View Post
    REasoning behind that is they want players to add to the pool queing for the lower level dungeons to make it easier for new players to find a party to clear said content. If they made them queable as a party it would reduce immensely the pool of players to fill parties for new players thus increasing exponentially the que times for them.
    I know the reasoning behind it and I understand it, but it still sacrifices friends for speeding up low level dungeons for random strangers you'll never see again. But still, Trials and Frontlines shouldn't be solo queue only. I understand Low Level + Hest + Storyline though, but I don't have to like it. Could at least limit it to parties of 2 or 3.

    Quote Originally Posted by Sapphic View Post
    Come back when you've actually cleared the content and we will speak again and not just listened blindly to someone else who hasn't done the content either.
    I wanna start by saing rather or not Memorizing is playing is a semantics debate I'm not going into. So I'm not arguing against/for that part (which Is I know what you were talking to him about)

    I've cleared Coil 1 and Coil 2 (coil 2 quite recently >_>), as well as pretty much every other piece of endgame content to note (Coil 3 mainly irrelevant as the OP is about Coil 2 anyway).

    The biggest and most crucial important factor to clearing any of them is memorizing the mechanics, if you don't memorize them, everything else you know is worthless. Its hard yes, I will not deny that there is a good amount of difficulty in memorizing patterns... but its not about how well you play your job, its about how well you memorize the mechanics. Some level of competency is required yes, but in he fights I was zerging him down before a third comet spawned we still failed, even though our DPS was better overall... but In the fight we cleared, we were getting 3 to 4 meteors before first golems... meaning our DPS were more gimp, but they memorized the fight better.

    Though, I guess I should say, there is a baseline of "Doing your job" required for Healers/Tanks/DPS, but no amount of Proskills are going to get you a clear if you can't memorize mechanics. Because mechanics really are a "If you screw up you're dead". Place a meteor too close? Wipe. Golem ate too many? Wipe. Golem didn't eat enough? Wipe. Stand in wrong spot for Heavensfall? Dead. Position Dives wrong? Wipe. Mess up Fire-in/Fire-out? Wipe. No matter how much HP or DPS you have if you mess up the above mechanics you die, you wipe, game over.

    Again, that doesn't mean these fights are easy. They are difficult in the way they are intended to be difficult, that being memorizing mechanics. It is a mechanics driven fight.
    (3)
    Last edited by BlaiseArath; 04-20-2015 at 09:24 AM.