OP seems to think just because they mention it's a japanese player blog it'll hold more weight as well.wait...I said this was a good read. But did anyone actually read this?
The OP takes there own opinion and makes it fact.
Feels that certain ideas from the dev team are bad, but provides proven bad ideas.
The OP hates the current mechanics of boss battles, but provides zero solutions. My understanding they want more Tank and Spank and no dps races?
wants to run 4 man dungeons with 2-99 players?
and thinks blayflox NM was hard...."Among these dungeons, you have ones like Brayflox, whose difficulty took many first-timers by surprise"..really?
Thats so sawft![]()
I'm pretty sure that half of the people that liked the first post din't even read it all. Because there's no way that it would get so many likes if they did.
This is just another cry post like the other 50 we get every day (nerf Titan, Titan is not fun, and so on) and they never go this viral really.
I would like to see a couple more 8-man dungeons though with interesting stuff in them. CM and Prae were kinda interesting at first because everyone was getting used to what you do in an 8-man party, etc. Something 8-man that feels a little more like exploration but with difficulty would be cool.
It's starting to look like it should hold less weight, for that very same reason.
I could have swore I read or heard some where echo boost was put in for Japanese players who where not used to western mmos.
I read the entire thing, and this quote was perhaps the only thing I found myself disagreeing with. At least within the circle of people I associate with, hardly anyone enjoys those dungeons. They're so boring. I really enjoyed Pharos before they neutered it, and the ruined city of Amdapor isn't bad. However, so many of these dungeons are mindless that they feel painful doing.
This is the "best state of the game" post I have ever read. It hits the nail on the head. I will definitely source this on my next blog post about the game. I describes very much what I think.
The Primal fights are nothing but mechanics and I therefore do not consider them worthwhile content.
More like more people actually bothered to read it and agree and the people that disregard any criticism for the game and think everything is perfect and flalwess are once again proven to be a vocal minority, also funny how a couple of people that say they like the overuse of mechanics haven't even beat T5.
I wouldn't mind the non scripted fights. It can become quite boring when you know the fight like the back of your hand. (Even though times you accidentally mess up like I recently did in Titan). But to mix things up would be very nice in my opinion. I'm no hardcore player, will probably never be one. But something has to be done to add a challenge to these fights.
So because someone didn't beat turn 5 they can't like the mechanics of all the fights before it? Great logic there. lolMore like more people actually bothered to read it and agree and the people that disregard any criticism for the game and think everything is perfect and flalwess are once again proven to be a vocal minority, also funny how a couple of people that say they like the overuse of mechanics haven't even beat T5.
I prefer dungeons pre level 50 when it came to socializing. Once people step foot and fought Demon Wall socializing started to die and finger pointing started to happen. God forbid someone tried to do AK without DL gear back then.
Doing the current dungeons and raids if it ain't with a premade group it tends to be a very antisocial environment.
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