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  1. #11
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by tjw View Post
    Considering that two or even three deaths in all content is quite capable of being recoverable...I don't really see your point?

    If your tank is down long enough that the tankswap mechanic comes along again, or DPS down long enough that you hit enrage, or your solo healer is incapable of using AoE heals, those are different issues altogether.

    There are issues with end-game right now. No one is denying it. Blaming it solely on DEATHS and one shot mechanics is, IMO, not feasible at all.
    Still though, it would be not be wise to ignore there are an alarming amount of fights where a tank or healer dying means game over, period. Especially in Dungeons where you only have one of each. A DPS dying doesn't really hurt unless you're in a DPS check phase or ones approaching... but Healer/Tank just means *Well fuck, try over* in a lot of fights. Especially since even if they got raised, with Weakness, they're much more susceptible to being killed again, especially in a lot of the high-aoe type fights.

    Anyway, I just wanted to pop my head in cause I've never seen this post before, and say I really agree with the OP. It verbalizes a lot of the complaints I have with fights in this game that I could not find words for. The part where he said "It feels like you're fighting the mechanics, not the boss" is especially resounding with me. All these big bad bosses in XIV and personally they're all forgetable and meaningless because there is no time to appreciate them at all and you spend 99% of your time "Team Jump rope" as the OP put it.

    I realized this even more so in another thread here comparing Arioch to Einhander, and i realized I had absolutely no idea what Arioch looked like up close despite having tanked it more than a dozen times. For all the flash and zeal of bosses and all the detail they etch into dungeons and the open world, its all for naught because the Mechanics driven bosses and fast paced action-style combat means you have 0 time to stop and appreciate it. I didn't even know the second part of T9 took place on the Cart. Flats with Dalamud clear in the sky because I spent so much time of that phase remembering all the mechanics being thrown at you. It wasn't until I died and spanned around that I saw the battlefield, and it was awesome. Shame it doesn't f**king matter.

    Yoshi, You've done an amazing thing making XIV a profitable game, but Mechanics driven fights and this fast paced action combat makes every minor detail, every piece of blood/sweat/tears you put into designing an enemy and battlefield and maps completely meaningless as no one has time to stop and smell the roses, let alone the fact that it makes socializing impossible, which is devestating to an MMO. The reason I oft' lose interesting in logging in XIV is because I feel that, even though I'm surrounded by players in my FC and LS, that I'm playing alone, because there is absolutely no time for talking and no incentive to team up with other players. f**k you made more than half of the Roulettes un-queueable with friends, forcing you to solo them.

    You have turned an MMO into a solo game, and that's what will lose players the fastest. When you feel like your companions are pointless or are forced to disband with them just to do your daily roulette's... it leads to a very sad experience.

    (Also, a lot of butthurt Tags in this thread)
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    Last edited by BlaiseArath; 04-19-2015 at 08:47 PM.