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  1. #1071
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Got a 606 in on t10. Made some mistakes though out of old habits on the adds. Tried to get 600+ on t11 afterwards but botched my opener >.>, plus few deaths in grp that extended enc timer, so landed at 593 >.<. Transferring to gilga has yielded higher dps for me lol.
    (0)

  2. #1072
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ossom View Post
    I have a question about the foundations of monk's dps.

    Edit: Now I'm not new to T13, I've been farming it since January so its not like I need Progression help. I ask this strictly from a DPS standpoint. Like, if you can't go in the back because of Tether in T10 or because of Tethers/Nerve Gas in T11. I've been using Fracture to buy time but I'm thinking of stopping fracture.
    Don't refresh twin snakes early. Suffer the DPS loss of true strike and here is why: true strike is always more potency than twin, even if on flank/front. If you can fit a fracture or touch of death or by the grace of God a haymaker (hurray high potency and TP saved) then do that til you get the positional back; otherwise, don't refresh twin early (always refresh at one or two sec left). It's a DPS AND TP loss to do so.

    Adding a bit of math: true strike without positional bonus = 150. Twin WITH positional bonus 140. Therefore, true strike is always superior unless you need to refresh the buff. Furthermore, true is 50 TP. Twin is 60. If you refresh early, you might end up having a TP issue.
    (0)
    Last edited by Altijacek; 04-14-2015 at 03:30 PM.

  3. #1073
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Altijacek View Post
    snip
    You aren't really representing his argument properly. Basic napkin math. Let's say we look at the immediate future.

    Twin (140) - True (190)
    True from flank (150) + Twin (140)

    It's obvious the first one does more right, a gain of 40 potency.
    For the immediate two cycles yes. The problem is you are losing truestrikes later in your cycle. You can roughly calculate how much pot you lose since every time you cast an additional twin, you on average lose half a truestrike~ so roughly you lose 25~ potency ([190-150] /2)

    40 is > 25. So it's a dps gain to use twin instead of Truestrike when you can't get the back bonus (assuming the next True you can get the bonus). If you can manage adjusting your rotation on average it will be a dps gain.
    (0)
    Last edited by enil; 04-14-2015 at 06:26 PM.

  4. #1074
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ossom View Post
    When it comes to our rotation we switch from DK > Twin Sankes > X to Bootshine > True Strike > Y over and over again. But there comes a time in some fights where you can't get the Positional bonus from these moves. In these cases, do you do the move anyway? Or do you switch it up.
    My "dance" as a monk in t13 turns into:

    Side > Back > Side > Back > Side > Back > Back > Back > Side

    Where its bascially

    Dragon > True > Snap > Bootshine > Twins > Snap > Dragon > True > Demo > Bootshine > Twins > Snap

    So essentially I don't need to be in a specific place for long enough to make me miss a positional (except megaflares on tank which is kind of unavoidable..)

    Also congrats on the 7 man t13 - saw someone in your raid posted a video on reddit ;o
    (0)

  5. #1075
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Also you also have the choice of delaying your GCD to hit the truestrike in the correct position, you could generalise the monk rotation to be around 100pps - if you delay your gcd less than 0.4gcd to get the truestrike from the back you still end up even or ahead.
    (0)

  6. #1076
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    It's a choice, and both options have pros and cons. Doing what you suggest causes him to change the dance, which he MAY not be comfortable with. On top of that there is the TP issue. Plus, if every Attack after that lands where it is supposed to, then no biggie. Of course, like you said, over time if this persists then yeah DPS loss, but I think the safer bet is just to use true anyways. You keep your rotation, save TP, and initially deal more potency (and if you get back on track you really didn't loses much).
    (0)

  7. #1077
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Odowla View Post
    My "dance" as a monk in t13 turns into:

    Side > Back > Side > Back > Side > Back > Back > Back > Side

    Where its bascially

    Dragon > True > Snap > Bootshine > Twins > Snap > Dragon > True > Demo > Bootshine > Twins > Snap

    So essentially I don't need to be in a specific place for long enough to make me miss a positional (except megaflares on tank which is kind of unavoidable..)

    Also congrats on the 7 man t13 - saw someone in your raid posted a video on reddit ;o
    Thanks! Didn't know they posted it.

    My Deeps was garbage though :O

    Alright I looked over what people had to say and decided to do some small math myself and you guys seem to be right, taking the hit and doing True would be better than switching up the rotation over and over.

    On another note, I decided to start learning Odowla's opener the other day. I think it'll be a few days before I can pull it out in the wild.
    (0)

  8. #1078
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I would highly reccomend usinh more than 390 skillspeed, and dont even try it under 381, unless you have Fey Light - youll drop greased. Also do a fracture after the second Demo - it gets every buff.

    Let me know if you want help maximizing t13 -you can get monster parses in 7 mans.
    Also i think we should reconsider our cooldown rotations to maximize potion usage
    (0)

  9. #1079
    Player
    GageRage's Avatar
    Join Date
    Apr 2015
    Posts
    46
    Character
    Gageuu Rageuu
    World
    Odin
    Main Class
    Monk Lv 60
    Quote Originally Posted by Odowla View Post
    I would highly reccomend usinh more than 390 skillspeed, and dont even try it under 381, unless you have Fey Light - youll drop greased. Also do a fracture after the second Demo - it gets every buff.

    Let me know if you want help maximizing t13 -you can get monster parses in 7 mans.
    Also i think we should reconsider our cooldown rotations to maximize potion usage
    I manage perfectly fine with 375 sks using a similar opener to you. 2 pots, ToD after PB and so on. And that's from the EU. Although 375 sks sucks the big one in terms of how the class then feels. Slow, slow, slow....

    aaaand just tried with base skill speed still perfectly doable. Whether this transfers over to the coil instances I don't know though.
    (0)
    Last edited by GageRage; 04-15-2015 at 09:49 AM.

  10. #1080
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by GageRage View Post
    I manage perfectly fine with 375 sks using a similar opener to you. 2 pots, ToD after PB and so on. And that's from the EU. Although 375 sks sucks the big one in terms of how the class then feels. Slow, slow, slow....

    aaaand just tried with base skill speed still perfectly doable. Whether this transfers over to the coil instances I don't know though.
    There's no way you're getting it with 375 if you're going Demo > Snap > Snap, the demo refresh is 0.2 of a second at 400 skillspeed.
    (0)

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