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  1. #11
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ossom View Post
    I have a question about the foundations of monk's dps.

    Edit: Now I'm not new to T13, I've been farming it since January so its not like I need Progression help. I ask this strictly from a DPS standpoint. Like, if you can't go in the back because of Tether in T10 or because of Tethers/Nerve Gas in T11. I've been using Fracture to buy time but I'm thinking of stopping fracture.
    Don't refresh twin snakes early. Suffer the DPS loss of true strike and here is why: true strike is always more potency than twin, even if on flank/front. If you can fit a fracture or touch of death or by the grace of God a haymaker (hurray high potency and TP saved) then do that til you get the positional back; otherwise, don't refresh twin early (always refresh at one or two sec left). It's a DPS AND TP loss to do so.

    Adding a bit of math: true strike without positional bonus = 150. Twin WITH positional bonus 140. Therefore, true strike is always superior unless you need to refresh the buff. Furthermore, true is 50 TP. Twin is 60. If you refresh early, you might end up having a TP issue.
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    Last edited by Altijacek; 04-14-2015 at 03:30 PM.

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