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  1. #1
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    dont get me wrong. i am not all against battle raise as a paladin but if given a choice, i'd rather see considerable increase in our cures first before i worry raising healers. as i also play smn, that's the only utility they have to net them a slot in a party. if plds are able to battle raise as we speak, that might even put smn in an even problematic scenario.
    (1)

  2. #2
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by rawker View Post
    dont get me wrong. i am not all against battle raise as a paladin but if given a choice, i'd rather see considerable increase in our cures first before i worry raising healers. as i also play smn, that's the only utility they have to net them a slot in a party. if plds are able to battle raise as we speak, that might even put smn in an even problematic scenario.
    Summoner has it's own problems... but utility ain't one of them.

    Yes, Paladins need a Cure buff too, or maybe access to bigger cure spells. Or maybe a formula that was VIT based or too VIT into account.

    The big irritation I have with logic in threads about Pld vs. War vs. anything... is that people want to make Paladin more like Warrior in terms of damage out, instead of embracing that it should lean more towards it's Holy/White Mage roots. Paladin shouldn't do more physical damage... it SHOULD get more utility.
    (10)

  3. #3
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Steady View Post
    Summoner has it's own problems... but utility ain't one of them.

    Yes, Paladins need a Cure buff too, or maybe access to bigger cure spells. Or maybe a formula that was VIT based or too VIT into account.

    The big irritation I have with logic in threads about Pld vs. War vs. anything... is that people want to make Paladin more like Warrior in terms of damage out, instead of embracing that it should lean more towards it's Holy/White Mage roots. Paladin shouldn't do more physical damage... it SHOULD get more utility.
    I was about to post something similar. If they add more holy/healing magic to PLD, I'd like for them to increase our base Mind or like you mention, use a stat that we have abundance of for the calculation. Maybe even if it were at least a trait that changed the stat from MND to VIT for certain magic calculation like Cure. Give access to Cure II, etc. I want to feel more like a Paladin; they don't have to overdo it where PLD becomes a self-sustaining beast, but at least use Cures as a form of active mitigation and emnity generation.
    (2)

  4. #4
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by HeavensSword View Post
    I was about to post something similar. If they add more holy/healing magic to PLD, I'd like for them to increase our base Mind or like you mention, use a stat that we have abundance of for the calculation. Maybe even if it were at least a trait that changed the stat from MND to VIT for certain magic calculation like Cure. Give access to Cure II, etc. I want to feel more like a Paladin; they don't have to overdo it where PLD becomes a self-sustaining beast, but at least use Cures as a form of active mitigation and emnity generation.
    Agreed.

    I don't want to steer this conversation to a PLD vs WAR thread, but WAR's ability to self-heal through IR & Bzrk+BB+heal chain (or o/p when fighting multiples) is a much greater burst heal than the PLD can muster spamming cure on himself. I'm actually OK with this. I want PLD to be a turtle and mitigate rather than regain. I don't care for access to cure II, or enhanced cure I. However, the essence of mitigation is utility.

    If a functional Esuna was given to PLD rather than a useless raise, I don't think this thread would have started. If a PLD could pull a paralyze status off a WHM or himself, I think that'd be awesome, and fall completely in line with PLD dmg mitigation vs WAR dmg soaking.

    That said, Esuna isn't cross-class. PLD got raise. At least make it useful.
    (1)