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  1. #11
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Thank you for both of your answers, Bluevann. This seems related to the streamlined stats.
    (1)

  2. #12
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by silverhope View Post
    when i lvl my tank class i onyl do dungeons cuz the fast ques. >.< so here we have jp saying its to easy and a whole thread about how its to hard for NA players (have to do story line oh no!). lol cant make anyone happy it seems.
    If you are referring to the "jobs gated behind 2.55" thread, people are not complaining about doing the storyline. They are complaining about not being able to do the storyline as the new jobs.
    (3)

  3. #13
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    I was under the impression the JP fandom didn't like the game as much as we do but then I just got back from Japan and I could buy time-cards for FFXIV in any convenience store but only a few carried the cards for the Japanese-only Dragon Quest X.

    It may just be that the JP fandom has a pretty vocal complaints faction?
    (1)

  4. #14
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    It would be cool if there was a contest where the players could design a boss battle. Harder to implement than the kick starters do, but a fan can dream.
    (0)

  5. #15
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kallera View Post
    It would be cool if there was a contest where the players could design a boss battle. Harder to implement than the kick starters do, but a fan can dream.
    Most people would just make coil 2.0 styled boss fights.
    (0)

  6. #16
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Kallera View Post
    Seeing as how Titan was the first bit of reactionary difficulty for many players...

    What would a more JP Titan look like? Would it rely more on gaols and defenses the players need to get around?
    It would require more mechanics with resource management and maintaining the resources to survive the fight. Maybe using ice to slow attack speed so tanks can survive. Gaols would just be a mechanic that could diminish the raids ability to keep ice up. Also potentially a wall to stop players from getting punted off. Players will decide during the fight who they should break out of gaol and whose should stay to act as a barrier.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  7. #17
    Player
    Nova_Rox's Avatar
    Join Date
    Aug 2014
    Posts
    303
    Character
    Eternal Arcadia
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by silverhope View Post
    ff11 boss fight.. they want this..

    https://www.youtube.com/watch?v=gn7Jftx6l_A
    Ah man I miss this! I honestly REALLY miss gear swaps
    (2)

  8. #18
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I can't think of any other major JP MMO's other than FFXI and Phantasy Star Online and PSO2. Neither which are or were as popular as FFXIV.

    As far as I can tell the major differences between this and FFXI is the speed of the game, which I don't believe is a factor simply because if you ever been to an Arcade in japan and watched them mash on Street fighter they love their twitch mechanics, or the size of the grind which in comparison to old FFXI you probably could level all jobs to 50 in FFXIV in the time it takes to get 1 to 75.

    Another difference was the global servers but the JP/NA/EU generally kept to themselves in most cases, whereas this game tends to cram them together with the duty finder (even if partially isolated due to the 6 data centers)

    You can't blame developers for bad player skill, the issue with tank's fate leveling to cap and sucking was most likely before the FATE exp nerf and Dungeon exp buff, but forcing tanks to run dungeons won't make a bad tank better, if you increased the grind to get to 50 it still wouldn't make a bad tank better (it might make a few quit the game before getting to endgame) but it doesn't fix the problem.

    More likely than all the above is just the fact its the usual vocal minority, if you go and look at FFXIV reviews on any languages website you are likely to find almost every complaint under the sun from some other unsatisfied person.

    FFXIV's success should indicate that it is hitting a rather big target audience and doing a good job at being a good game, but it's impossible to please everybody so there will always be someone somewhere who isn't getting the game they always wanted when they picked up FFXIV.

    BTW strategic mechanics from FFXI:

    Shameless plug from many years ago.
    (0)
    Last edited by Firepower; 04-15-2015 at 12:32 AM.

  9. #19
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by FJerome View Post
    It may just be that the JP fandom has a pretty vocal complaints faction?
    Wait a minute - are you suggesting that in Japan, there's a loud vocal minority that complains at length on the forums?

    Man, that's like a whole different culture over there! Nothing like our forums, amirite?
    (8)

  10. #20
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Firepower View Post
    snip[/URL]
    Not gonna question your motives here, but you're wrong.

    You just have to log in and ask the people around you, most will tell you, i'm done with the roulette, i'm done with the dailies, i'm done with my alex map, i'm capped for the week. Yes we play to be done with the game, SE managed to create a game which feels like a job, forcing us to play daily or weekly, and actually making us pay for it, and we do it, because, the world is awesome, it's lore, vanity, story, everything is good, the QoL of this game is awesome, but its main systems, combat, character customization and bosses are boring, yes perfect if you're a fan of arcade gaming, but this is not good for an MMO, even wow, a game i don't like, does it better in these fields.

    So, don't say it's the vocal minority, because there are a lot of players that don't care at all about combat content, they do their duties and forget about it, players are bad because they don'r practice, and they don't do it because it's more annoying than fun, if you don't see thousands of groups completing coil, it's just because it's a pain.

    So yes, the game is a financial success, because they keep the player-base playing and paying, but they fail to deliver "fun" to some of us.

    Back on topic, this game is different from a JP MMO because of its priorities:

    reward>grind>fun
    (3)

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