Thank you for both of your answers, Bluevann. This seems related to the streamlined stats.
Thank you for both of your answers, Bluevann. This seems related to the streamlined stats.
If you are referring to the "jobs gated behind 2.55" thread, people are not complaining about doing the storyline. They are complaining about not being able to do the storyline as the new jobs.
I was under the impression the JP fandom didn't like the game as much as we do but then I just got back from Japan and I could buy time-cards for FFXIV in any convenience store but only a few carried the cards for the Japanese-only Dragon Quest X.
It may just be that the JP fandom has a pretty vocal complaints faction?
It would be cool if there was a contest where the players could design a boss battle. Harder to implement than the kick starters do, but a fan can dream.
It would require more mechanics with resource management and maintaining the resources to survive the fight. Maybe using ice to slow attack speed so tanks can survive. Gaols would just be a mechanic that could diminish the raids ability to keep ice up. Also potentially a wall to stop players from getting punted off. Players will decide during the fight who they should break out of gaol and whose should stay to act as a barrier.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
Ah man I miss this! I honestly REALLY miss gear swaps
I can't think of any other major JP MMO's other than FFXI and Phantasy Star Online and PSO2. Neither which are or were as popular as FFXIV.
As far as I can tell the major differences between this and FFXI is the speed of the game, which I don't believe is a factor simply because if you ever been to an Arcade in japan and watched them mash on Street fighter they love their twitch mechanics, or the size of the grind which in comparison to old FFXI you probably could level all jobs to 50 in FFXIV in the time it takes to get 1 to 75.
Another difference was the global servers but the JP/NA/EU generally kept to themselves in most cases, whereas this game tends to cram them together with the duty finder (even if partially isolated due to the 6 data centers)
You can't blame developers for bad player skill, the issue with tank's fate leveling to cap and sucking was most likely before the FATE exp nerf and Dungeon exp buff, but forcing tanks to run dungeons won't make a bad tank better, if you increased the grind to get to 50 it still wouldn't make a bad tank better (it might make a few quit the game before getting to endgame) but it doesn't fix the problem.
More likely than all the above is just the fact its the usual vocal minority, if you go and look at FFXIV reviews on any languages website you are likely to find almost every complaint under the sun from some other unsatisfied person.
FFXIV's success should indicate that it is hitting a rather big target audience and doing a good job at being a good game, but it's impossible to please everybody so there will always be someone somewhere who isn't getting the game they always wanted when they picked up FFXIV.
BTW strategic mechanics from FFXI:
Shameless plug from many years ago.
Last edited by Firepower; 04-15-2015 at 12:32 AM.
Wait a minute - are you suggesting that in Japan, there's a loud vocal minority that complains at length on the forums?
Man, that's like a whole different culture over there! Nothing like our forums, amirite?
Not gonna question your motives here, but you're wrong.
You just have to log in and ask the people around you, most will tell you, i'm done with the roulette, i'm done with the dailies, i'm done with my alex map, i'm capped for the week. Yes we play to be done with the game, SE managed to create a game which feels like a job, forcing us to play daily or weekly, and actually making us pay for it, and we do it, because, the world is awesome, it's lore, vanity, story, everything is good, the QoL of this game is awesome, but its main systems, combat, character customization and bosses are boring, yes perfect if you're a fan of arcade gaming, but this is not good for an MMO, even wow, a game i don't like, does it better in these fields.
So, don't say it's the vocal minority, because there are a lot of players that don't care at all about combat content, they do their duties and forget about it, players are bad because they don'r practice, and they don't do it because it's more annoying than fun, if you don't see thousands of groups completing coil, it's just because it's a pain.
So yes, the game is a financial success, because they keep the player-base playing and paying, but they fail to deliver "fun" to some of us.
Back on topic, this game is different from a JP MMO because of its priorities:
reward>grind>fun
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.