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  1. #21
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    I played FFXI for 8 years since it launched in NA -- got my AF3 +2 and all for WHM and NIN in Abyssea (hated how it made leveling so easy, esp. once people got some good atmas). However, even the 'ease' of Abyssea would be too difficult, I think, for most of the FF14 player base. I can't imagine people these days farming mats just to pop bosses that took 20 mins to fight and maybe losing to, after taking 40 mins or more to form the alliance - therefore getting no reward and no loot. God forbid trying to get a necessary atma (skill) using the correct elemental debuff in order to proc the correct light or using a slashing or blunt attack at the right time of the day....

    I would LOVE for the concept of elemental weaknesses, debuffs, skill chains, and that kind of complexity to come back, but I doubt it would work with how FF14 is setup. I mean, most every difficult fight in this game is learning mechanics that never change, not working with your party to find the best strategy for taking out the bosses. Once you know the fight (memorize the mechanics), you can win. Just look at what happens when real teamwork is required (looking at Steps of Faith).

    I can see why JPN feel FF14 is to Westernized because,to be honest, it is. Japanese like working together towards a common goal and working as a team to achieve victory, not just memorizing as a means to win. This is also why they would have preferred DF be server only, much like finding parties was in FFXI. It makes for an actual server community and people are more accountable for their 'reputation'.
    (13)

  2. #22
    Player
    Forte's Avatar
    Join Date
    Dec 2011
    Posts
    139
    Character
    Solumbum Hircine
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by MirielleLavandre View Post
    Snip.
    I agree with you 100% Ive played both 11 and 14 from NA launch in both games I have always gone back to 11 because it is fun it has danger and unknown, I havnt even completed all of 2.1 yet in 14 because it just seems to much like a job and lacks any fun or bonding with groups that I do things with. I miss so many elements of 11 but I love how 14 looks and feel just seems it has lost so much. I have no idea why from 1.0 to 2.0 alot of good things vanished I want my magic weakness back makes no since how i can spam fire on fish and it does same damage as if i would zap it with thunder..... every FF game has had elemental weakness why the hell is this one have to change something that has worked for YEARS
    (7)

  3. #23
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    Oh the feels....

    (12)

  4. #24
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by MirielleLavandre View Post
    Oh the feels....

    I have that as my desktop image XD
    (5)

  5. #25
    Player
    AmaiHanakaze's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    60
    Character
    Amai Hanakaze
    World
    Hyperion
    Main Class
    Astrologian Lv 54
    Quote Originally Posted by MirielleLavandre View Post
    Oh the feels....

    Such nostalgia lol. Can't lie, I definitely felt way more of a bond with people on FFXI than I do here, but once the cap rose it was too hard to keep up with it and balance full time work and part time photography. I am grateful that XIV is less of a time sink, but I'll never forget the relationships formed through the struggle in XI.
    (7)
    お楽しみにしてください。

  6. #26
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,746
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Long ago I was in a LS with that guy on Seraph. I think. I know it was one of the dude's who made a skillchain chart....

    If there is one single aspect from FFXI that I wish they would bring back, it's cross player skillchain combos. They were fun, and the multiplicative damage bonuses made you more with a partner than you were by yourself. Evisceration + Tachi: Jinpu = DISTORTION FOR 1200 bonus damage woooo!
    (3)

  7. #27
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    People complaining about FFXIV being "a job" remind me of:
    EQ1 players saying raiding felt like "a job"
    FFXI players saying the game felt like "a job"
    Wow pl-wait...
    Yeah there's a pattern here. Any game played for any length of time will begin to feel like "a job"
    Log on, do daily thing #1392, raid, etc. It's the nature of the genre.
    (1)

  8. #28
    Player
    Waffilicious's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    235
    Character
    Fabian Wafflemeister
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    Well i played recently pso 2 so i can say the grind is way heavier than here and the rng is god aweful but i see less people complaining about it and just grinding all day. I played as a mage and i had to have a good reaction to evade everything because pretty much every attack could one shot me.
    Character dressing and makeup combinations are almost limitless Many crossovers.

    Also breast phisics! https://www.youtube.com/watch?v=t9nwPK1nyI0 (this was a glitch in the beginning still cracks me up)
    (0)

  9. #29
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jamein View Post
    Please correct me if I am wrong, but for the most part the only other 'big' JP MMO i have ever known is FFXI, so there's not really much to compare it too.

    The next best thing, would be korean MMO's and they do love a grind. I played lineage 2 before WoW, and that game was grind city. So much fun though.
    There is also Dragon Quest X Online from SE
    (0)

  10. #30
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by kyuven View Post
    People complaining about FFXIV being "a job" remind me of:
    EQ1 players saying raiding felt like "a job"
    FFXI players saying the game felt like "a job"
    Wow pl-wait...
    Yeah there's a pattern here. Any game played for any length of time will begin to feel like "a job"
    Log on, do daily thing #1392, raid, etc. It's the nature of the genre.
    Usually when people are saying it starting to feel like a job, it is that pressures in the game either by design or by the players make them feel forced to play during times they don't want to, lest they fall behind on content and be less valued.
    (0)
    Last edited by Kallera; 04-15-2015 at 05:27 AM.

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