lol this is standard for MMOs even WoW has it...you can't kill a mob 10 levels above you and expect to get more XP/SP than usual for obvious reasons (powerleveling). Not really sure what you, and a couple of people here, are whining about...
lol this is standard for MMOs even WoW has it...you can't kill a mob 10 levels above you and expect to get more XP/SP than usual for obvious reasons (powerleveling). Not really sure what you, and a couple of people here, are whining about...
So because it "is so" we should accept it?
I'm whining (is every complained now called that?) because it doesn't make any sense, it isn't fun, it's demotivating, it leads to a boring, mindless grindfest and because there is not a single good reason that it should be that way.
I, for example, can not understand how someone think it is normal to get a smaller reward for archiving a far more difficult and challenging goal.
Probably because I've played a lot more MMOs throughout the years than you had...So because it "is so" we should accept it?
I'm whining (is every complain now called that?) because it doesn't make any sense, it isn't fun, it's demotivating, it leads to a boring, mindless grindfest and because there is not a single good reason that it should be that way.
I, for example, can not understand how someone think it is normal to get a smaller reward for archiving a far more difficult and challenging goal.
How I love that attitude.
tough mission = high reward
easy mission = low reward
easy mission = high reward
tough mission = low reward
You don't have to play 1 MMO to see that it's pretty obvious which one makes more sense.
As for your powerlevelling edit.
1. It doesn't explain the leve problem
2. There are easy ways to directly address that matter, which are already in the game.
Last edited by Jabo; 08-14-2011 at 01:45 AM.



If i recall right, they are going to be redoing SP rewards from enemies. Getting rid of Phys Level means that we won't have the tons of extra HP/MP/etc we get from being 50 phys, so enemies will pose some challenge at lower ranks. They were also supposed to be balancing the game so that you are meant to solo xp off of same-level enemies and increase the xp they give, so I'm guessing that boost would trickle up to the higher level enemies too, who will be much more difficult.
Just remember that even if you beat a high level enemy, if you have to rest for a while after every single fight it slows down the pace considerably. Striking a balance between fighting and downtime is a challenge too =P
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